How to make juice endorsements matter

Discussion in 'Monday Night Combat 360 General Discussion' started by Organous, November 11, 2010.

  1. Organous

    Organous Member

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    As it stands, there's no good reason to have a juice endorsement anywhere. What could be done to change that? The way I see it, these are the variables that could be altered.
    1) Change how much juice is gained from pickups.
    2) Make juice pickups more likely to appear from your bot/player kills.
    3) Extend the duration of juice.
    4) Improve the bonuses you get from juice.
    5) Earn money from juice pickups.

    Just getting a small amount of extra juice upon spawn is absolutely terrible.
  2. Liefglinde

    Liefglinde New Member

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    lrn ur class nub.

    AMG THAT MAKEZ JOOCE OVERPOWDERDZ.

    That aside, I think option 1 would be the most logical.

    I also see no reason to ever use juice as an endorsement, and it's completely useless when you pick up bacon. Just increasing the amount of juice gained from the pickups should be sufficient.
  3. x Zatchmo

    x Zatchmo New Member

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    Options 1 and 3 seem the best, they would at least make this endorsement somewhat useable.
  4. Liefglinde

    Liefglinde New Member

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    The reason I would go with 1 over 3 is just because Assassins really can murder a base that isn't being guarded, so I think it should be left at 10 seconds. Just my opinion.
  5. PohTayToez

    PohTayToez New Member

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    Personally, I don't see any reason to change the game so that juice is used more often.

    Aren't all endorsements useless when you pick up bacon?
  6. Organous

    Organous Member

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    The thing is that if you affect the rate of increase on juice, it's got to be minimal enough so as not to be unbalanced while large enough to be worth taking. I figure it'd be along the lines of Critical Shot. There should be some kind of good reason to use all the different endorsements, or else it's just wasted space.
  7. Liefglinde

    Liefglinde New Member

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    Should have phrased that better. What I meant is, getting the gold Juice endorsement from bacon is completely useless, because if you die you lose it, and the Juice endorsement only applies when you spawn.
  8. Snappyguy

    Snappyguy New Member

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    I'm pretty sure juice endorsements already improve how much damage you do juiced. Wait, I think that's Critical endorsements.

    Wait, smedleys. :?

    Keep some juice on death,
    More juice on respawn

    Hmm, I guess stacked, those 2 aren't very good.
  9. DDM

    DDM New Member

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    I would agree that juice endorsement is not very good
    compare it to rate of fire
    increasing your rate of fire increases your juice gain per second of fire so rate of fire = more juice it also increases your chances of winning a gun fight meaning your more likely to keep your juice. rate of fire also helps a person rejuice in the same life which is one short coming of the juice endorsement

    My vote goes for one or at least a variation of it such as
    gold 30% more juice with 50% carry over
    silver 22% more juice with 34% carry over
    bronze 14% more juice with 18% carry over
    by carry over I mean amount of juice that goes into the next life if you die for example you have 50% juice and gold endorsement you die you will spawn with 25% I profer a % carry over over a set number because it does encourage trying to get the most out of each life
  10. zarakon

    zarakon Active Member

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    A VERY simple change that could make it a little more useful:

    Instead of giving you some juice to start only when you spawn, make it also start you at that same amount after you use juice and it wears off.

    Spawn: start at 30% (or whatever)
    Get to 100%
    Use juice
    Back at 30% instead of 0%
  11. TOM12121112

    TOM12121112 New Member

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    throwing this out there: a support with gold RoF will earn juice nearly as fast (~5 seconds slower) as a support with gold juice silver RoF

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