As it stands, there's no good reason to have a juice endorsement anywhere. What could be done to change that? The way I see it, these are the variables that could be altered. 1) Change how much juice is gained from pickups. 2) Make juice pickups more likely to appear from your bot/player kills. 3) Extend the duration of juice. 4) Improve the bonuses you get from juice. 5) Earn money from juice pickups. Just getting a small amount of extra juice upon spawn is absolutely terrible.
lrn ur class nub. AMG THAT MAKEZ JOOCE OVERPOWDERDZ. That aside, I think option 1 would be the most logical. I also see no reason to ever use juice as an endorsement, and it's completely useless when you pick up bacon. Just increasing the amount of juice gained from the pickups should be sufficient.
The reason I would go with 1 over 3 is just because Assassins really can murder a base that isn't being guarded, so I think it should be left at 10 seconds. Just my opinion.
Personally, I don't see any reason to change the game so that juice is used more often. Aren't all endorsements useless when you pick up bacon?
The thing is that if you affect the rate of increase on juice, it's got to be minimal enough so as not to be unbalanced while large enough to be worth taking. I figure it'd be along the lines of Critical Shot. There should be some kind of good reason to use all the different endorsements, or else it's just wasted space.
Should have phrased that better. What I meant is, getting the gold Juice endorsement from bacon is completely useless, because if you die you lose it, and the Juice endorsement only applies when you spawn.
I'm pretty sure juice endorsements already improve how much damage you do juiced. Wait, I think that's Critical endorsements. Wait, smedleys. :? Keep some juice on death, More juice on respawn Hmm, I guess stacked, those 2 aren't very good.
I would agree that juice endorsement is not very good compare it to rate of fire increasing your rate of fire increases your juice gain per second of fire so rate of fire = more juice it also increases your chances of winning a gun fight meaning your more likely to keep your juice. rate of fire also helps a person rejuice in the same life which is one short coming of the juice endorsement My vote goes for one or at least a variation of it such as gold 30% more juice with 50% carry over silver 22% more juice with 34% carry over bronze 14% more juice with 18% carry over by carry over I mean amount of juice that goes into the next life if you die for example you have 50% juice and gold endorsement you die you will spawn with 25% I profer a % carry over over a set number because it does encourage trying to get the most out of each life
A VERY simple change that could make it a little more useful: Instead of giving you some juice to start only when you spawn, make it also start you at that same amount after you use juice and it wears off. Spawn: start at 30% (or whatever) Get to 100% Use juice Back at 30% instead of 0%
throwing this out there: a support with gold RoF will earn juice nearly as fast (~5 seconds slower) as a support with gold juice silver RoF