How to make GW more difficult?

Discussion in 'Mod Discussions' started by Mirolog, August 25, 2015.

  1. Mirolog

    Mirolog Well-Known Member

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    - How to increase AI economy multiplier curve?
    - How to add asteroid belts?
    - Is there any other things that will make GW more difficult?
  2. wondible

    wondible Post Master General

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    Most AI parameters are in ui/main/game/galactic_war/shared/js/gw_balance.js Taking the eco curve beyond ax + b will require mucking with ui/main/game/galactic_war/gw_start/gw_start.js (Somewhere way down my todo list is splitting the diff mod over a random number of opponents with something like c^2 = a^2 + b^2)

    System templates are under ui/main/game/galactic-war/shared/js/systems/
  3. Mirolog

    Mirolog Well-Known Member

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    One more question - where is map save files, so I can take asteroid belt code from there?
  4. wondible

    wondible Post Master General

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    It's using localstorage and indexdb; you can get loaded content via the debugger when the game i using it, but just use the export feature to get a JSON document that should have a similar structure to the templates; the templates often have ranges instead of values.

    Unless you are on OS X, where the import/export will like as not crash the game.
    Mirolog likes this.
  5. Mirolog

    Mirolog Well-Known Member

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    So I added asteroid code in some systems, Do I need to start new GW?
  6. wondible

    wondible Post Master General

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    Yes. All GW data (except for card drops, as of several builds ago) is generated before you leave the setup screen.

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