How to debug / collect informations on Pa.exe crashes?

Discussion in 'Support!' started by exterminans, June 14, 2013.

  1. exterminans

    exterminans Post Master General

    Messages:
    1,881
    Likes Received:
    986
    I'm asking because I'm getting them quite often lately. Mostly when trying to use the chronocam to jump at a timestamp where a massive glitch or large explosion occurred.

    Not when single units glitch, that works just fine.
    But trying to view a commanders death (and the death of 100 units he blew up) or rewinding in a game where some type of "endless looped glitch" occurred? It won't work, Pa.exe just crashes, offers to send a report to Microsoft and thats it.

    The simulation is just running on and I can rejoin it after restarting the client. But viewing the same timestamps again also just crashes the client again.

    It is interesting enough that I don't get the crash when the original bug or event occurred, the game has a little lag and then I just see the result.

    Just had such an occasion again, I managed to cause a group of units to glitch in an endless loop and it was impossible to use the chronocam to rewind more than 30 seconds. Trying to view anything which has happened before the last 30 seconds just crashed the Pa.exe, but the simulation wasn't terminated.
    Before I had a situation where I send 100 T1 bots on a suicide mission to kill the enemy commander, it became impossible to watch the actual death of the commander with the chronocam.

    Attached is DxDiag log, but I don't think that the issue is related to my hardware.

    I will add a link to a Youtube video of the endless looping glitch I mentioned earlier as soon as it has uploaded.
    EDIT: Here it is: http://www.youtube.com/watch?v=SIOho7B5VQ4
    The use of chronocam lead to an inevitable crash after the glitch occurred.

    Attached Files:

Share This Page