How do we stop Halleys?

Discussion in 'Planetary Annihilation General Discussion' started by galactoid, August 6, 2014.

  1. galactoid

    galactoid Member

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    Is there a way to stop a planet from being launched?
  2. Taxman66

    Taxman66 Well-Known Member

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    Nope. You've gotta keep an eye on other moons just so you avoid a sneaky planet to your base. :)
  3. cdrkf

    cdrkf Post Master General

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    You need a certain number of Halleys before a planet can be launched- so best bet is to prevent your opponent getting enough of them. Once the planet is moving, if you destroy one of the halleys it will also stop so there is a *small* opportunity to save yourself after it's launched as well.

    Edit: Nuking the halleys is quite effective if your quick enough (and the planet is far enough away). As Taxman says, recon is probably your best defence though.
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  4. vorell255

    vorell255 Active Member

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    Yes.
    1. Destroy the halley before it reaches your planet.
    2. Build one of your own and it will stop it.
    3. Run your planet into another one before it gets to you.
    4. Leave the Planet that will get smashed.
    Last edited: August 6, 2014
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  5. Taxman66

    Taxman66 Well-Known Member

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    Or that ^
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  6. Geers

    Geers Post Master General

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    Wait what? That works? Did Uber forget about inertia?
  7. mot9001

    mot9001 Well-Known Member

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    Its just for gameplay i believe. Orbital units aren't really orbitting aswell right so just sit back, relaxt and enjoy it.
  8. galactoid

    galactoid Member

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    >:]

    Thanks!

    *Kisses you*

    [​IMG]

    Hope you don't mind though ... I'm a man >:]
  9. epicblaster117

    epicblaster117 Active Member

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    The best anti halley strategy for me has been SXX sniping one of the launchers, it works really great as long as you know where they are.
  10. Geers

    Geers Post Master General

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    No! No! This is too much! Orbital at least looks like it could work, even though three seconds of thinking about it sends it hurtling through the atmosphere. Planets suddenly hitting the breaks just because the big engines exploded is completely silly.
  11. cdrkf

    cdrkf Post Master General

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    No the planets just drop into a stable orbit- which kinda makes sense as the engines are what are making the orbit unstable. I guess if anything the planets should slow down (and there probably should be a 'point of no return' where the planet can't be stopped).
  12. cwarner7264

    cwarner7264 Moderator Alumni

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    [​IMG]
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  13. Geers

    Geers Post Master General

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    Oh there is a point of no return? That makes sense then.
  14. epicblaster117

    epicblaster117 Active Member

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    You know what would work better and more since, after engines are finished they get pinged for all players to see and have a doomsday countdown "warm up timer" where you can destroy them before they can be launched. If you take one out before the timer ends they can't smash you, if the timer ends they can smash you and at this point there's no stopping it. This way we dont have a planet stopping midway to annihilation.
  15. Geers

    Geers Post Master General

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    No that's a horrible idea. You shouldn't be excused for not scouting.
  16. epicblaster117

    epicblaster117 Active Member

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    Ehh ok not that part, but what about the rest of the idea.
  17. phlogistinator

    phlogistinator Active Member

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    Yes. I normally send build Halleys on my world, and if the enemy uses a moon to smash mine, I will just target my world at the enemy world to buy myself some time.

    Then I will send an invasionary force via teleporter if possible to stop it. Then if it succeeds, I cancel my planet's movement towards the enemy world.

    To exploit a bug, I send my planet to world A, then cancel it, then to world B, which buys some more time, hopefully enough for a laser SXX snipe.

    This is possible because of Newton's Third Law (http://en.wikipedia.org/wiki/Newton's_laws_of_motion), which states that for every force, there is an equal an opposing reaction. So player A tries to shift a moon X, but player B is opposed to the force of A, and then exerts a force to counteract that of B.
  18. Shwyx

    Shwyx Well-Known Member

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    Except that the direction of the engine's thrust is just as important as the momentum the body has at that point. Planets and moons moved by Halleys move in semi-correct orbital paths; shutting Halleys off mid-flight should (theoretically) result in the body moving on a new, modified orbit. In that scenario, it might collide with its initial target, but it might just was well hit something else or exit the system entirely.
  19. aevs

    aevs Post Master General

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    The context of newton's third law of motion has nothing to do with what you've said here; the equal and opposite reaction to the force pushing the planet is the engines' exhaust.

    One thing I think could be interesting would be to model the trajectory of the planet after halleys are destroyed based not only on its current position but on its current velocity too. Right now it's changed to a circular orbit, when the orbit it should follow could send it into deep space (which could be problematic for orbital transfers, but I think a destruction upon entering the Kuiper belt or something could solve that, as unrealistic as it may be), into the sun, perhaps into another planet.
    For stopping your own planet, I think it's fair that we assume the engines are capable of putting it back into a stable orbit. I think the fact that changes in velocity are instantaneous is a more than a little jarring though, but I guess this applies to the start of moving the planet too.
    Oh, and give us back the ability to move planets, but this time give us more control, similar to the system editor. :cool:
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  20. phlogistinator

    phlogistinator Active Member

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    o_O Really? I always thought that Newton's Third Law is a universal law regarding the balance of power involving a broad genera of everything - politics, physics, energy, psychology etc. lol, I have always taught other people that it is something like an immense tag of war between two parties, and that nature always finds a way to equalize both sides, which in general suggests that there can be no victors or losers in this world, only neutral ground.

    Edit: Oh ya, found it, I think it's from this http://www.chopra.com/community/onl...-success/the-law-of-karma-or-cause-and-effect

    Anyway, I think we should allow Halleys to move one's planet indefinitely to counter enemy Halleys, but the speed should be slow enough such that orbitals can still be used to invade that planet.

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