I am probably not seeing something obvious, but how can I put csg on a specific spot so that they allign, are eqaul distances from eachother, ect?
Perhaps @grandhomie will see this and have some words of wisdom. He has a lot of great maps and a lot of them look like they required precision csg placement. https://forums.uberent.com/threads/grand-homies-map-pack.72635/
You can use DirectEdit (search for direct in community mods) to edit manually the height / position of CSGs, copy them n degrees along the x/y/z axis, etc. This video explains direct edit very well: (I linked to the part where "rotate about axis" is shown but the whole video is worth watching).
Thanks! It works great! I can finally produce a map of high enough quality to not cringe on sight. I understand why it says to backup systems though... lesson learned.
Sweet, glad you got it to work! Post some screenshots once you're happy with your map. The system editor (& directedit) is great but some parts are indeed a bit buggy; however, once you know where it's a bit finicky you can work around it frustration free. The key is frequent backups. Do some work on the map then save the map with a new name (bluewoolv0.1) then close it right away and re-open it, do some work, save it as a new name (bluewoolv0.2), close it, etc.
Thanks for the hint. One more question, I wish to place something on the poles of the planet, but it appears that (0, 0, radius) doesn't perfectly place a csg on the pole (the center of the model is probably on the edge). How can I determine the coords to place the csg on the pole? I have tried getting the center of the models coords and making them negative/positive but it still is misplaced.
From what I can tell, only symmetrical CSGs (platforms for instance) have a center where you expect it to be, so a metal platform on (0,0,radius) will be centered on the north pole. Non symmetrical CSGs (mountains, volcanos, etc) don't really have their center where you expect it to be.