how do i get my blend models into PA?

Discussion in 'Mod Discussions' started by nuketf, July 26, 2014.

  1. nuketf

    nuketf Active Member

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    i need to know even if i have to chang it to a diffrent file then do it! i want to be the first to make a unit skin mod!
  2. stuart98

    stuart98 Post Master General

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    What model are you trying to export into papa format exactly? Could you post a pic?
  3. nuketf

    nuketf Active Member

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    Light Laser tank-M4 Shermen[​IMG]
    AA Tank - [​IMG]


    omber- USN B-17 [​IMG]


    thies from my WWII unit skin mod (will finsh IF i get a way to get thies working ingame...)
    thetrophysystem likes this.
  4. stuart98

    stuart98 Post Master General

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    Could I see the bones of the models?
  5. nuketf

    nuketf Active Member

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    well about that.....squishypon3 said that he (or she) could do that part..sent the models never herd back :/
  6. thetrophysystem

    thetrophysystem Post Master General

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    He is probably still busy. Then again, it will probably get done and sooner now, but you might want to learn anyway.

    I wish I knew, i'd do a fuzzy poor man's stream/record of it. If someone else showed me, i'd totally do a guide. I know squishy, maybe he'd show me.
  7. Dementiurge

    Dementiurge Post Master General

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  8. liquius

    liquius Well-Known Member

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    I should point out that it doesn't work. Blender's fbx doesn't add bones and for 3DS Max there's still an issue with bones messing up.

    If you want to get models into the game, your best bet is this
    https://forums.uberent.com/threads/rel-blender-importer-exporter-for-papa-files-v0-5.47964/

    To first thing you want to do is import a similar unit form PA and have a look down the right hand side (bones and mesh). Make sure your model is looks exactly the same.

    It might be easier to import the light laser tank and use that armature set up.

    Make sure your vertex groups are set up.

    Go to object mode and select everything. Go to object -> apply -> location & scale.

    If you have done all of that correctly, it should export without issue.

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