My game keeps crashing whenever I send my large blobs of tanks and planes to attack and destroy enemy base... The tanks start jumping frames and then I get Simulation Terminated error.
You don't. Duh Duh DUHHHHHH! But seriously now, it's just natural alpha instability. Uber will clear it up in over time, Simulation Terminated has been in the bug tracker since day one.
This is caused a lot by ram maxing out and windows finding it to be "not all that important" and dropping data that causes the game to freak out. Try opening windows task manager (ctrl+shift+esc) and go to processes to find PA.exe and set its priority to high. DONT SET IT TO REAL TIME THAT WILL MAKE IT EXTREMELY UNSTABBLE.
I just got the game also, besides getting that error the game runs fine... I've got 32GB ram... 8 (real) cpu cores.. (dual Xeon 5450 3.0Ghz) Updated all drivers for which there was an update etc. I can build like 6-7 buildings, 6-7 units... and then i get simulation terminated....
Simulation Terminated is not something you guys can fix currently. It's a server crash, on UberNet, not a local crash. We get fairly comprehensive crash information when they do, so by the time beta rolls around, those should hopefully be VERY rare.
Its just that there is a cap of usable ram for a single os unless your running like four virtual computers at once. Thats a crazy high number for standard use. Even the proccessor didnt seem out of the ordinary compaired to that
EDIT by Cola_Colin: the following post is obviously a joke, don't try this. I found the way to fix this. What you do is go in to c:/windows/ and then delete system32. If that doesnt work, try deleting some other folders too. No need to thank me.
There is nothing stopping a 64 bit process from using 32 gigs of RAM or more on a 64 bit system. Its just that most end user tasks don't need anywhere near that much RAM. Hence my joke about him also running a large SQL database on his box. I am also very curious how/why it made sense for a home user to buy a pair of Xeon chips. Those things are expensive and they don't age much better than the much cheaper top end Core i7 chips. Also, gunshin, if you are going to try to troll at least make it funny or interesting. And learn how to do it properly. Trying to be outright destructive is just... unoriginal.
I also run VM's (VMware workstation) on my machine so having more then normal is better. 32GB ram isn't that 'special' these days, nor is having 8 cores.. But that's besides the point, i've seen people playing for 40+ minutes on youtube with earlier alphas, i'm just surprised i'm not able to run it for more then 10 minutes and this is on the latest alpha. So i'm just wondering if there's a problem on my side that could be causing the 'simulation terminated' message. What basically happens is that the game 'pauses' and i can still select units, use the options to build but they won't move. And yes i'm a RTS fan, and the genre has been lacking good games for the last 7 years or so. I still play TA, SoaSER, C&C Generals, WC3 and Warfront Turning Point. And for those that are 'baffled' by the amount of ram, this is a pretty old machine already and compared to the current workstations it's on the low side. Most systems have a Xeon E5 2665 + 64GB memory now it was cheap so why not .