They're below. Because I hit the character limit, I left ou my Sniper Gobi Numb, Dr. Trigger, FocusAll.
It might be more helpful if you listed what each of those mean. Personally, I have no idea what the names of most of the endorsements are.
Assault: Total Recoil, Steel Peel, Metabolightning Assassin: Gobi Numb, LaseRazor, FocusAll Support: Aptilube, Steel Peel, Bionogrip Tank: Sprintz Sports Gum, Dr. Trigger, FocusAll CLASS - GOLD - SILVER - BRONZE assault - RoF - Armor - Speed Assassin - Armor - Speed - Skills Support - Skills - Armor - Reload speed Tank - Speed - RoF - Skills Sniper - Armor - RoF - Skills
Thanks for that, Tom. Support - Definitely run with Armor and Skill Recovery, as you have little health and need to utilize your skills (mostly Hack & Air Strike) as much as possible. For your 3rd slot, I'd recommend ROF (Gold or Silver, no less), as both the Heal/Hurt Gun (post-patch) and the Shotgun become particularly useless without them. Assassin - Armor (Gold or Silver) is pretty much a given, as the Assassin is made of paper without it. Rate of Fire is also good (Gold or Silver), as your dagger/sword slashes take out bots and turrents with ease. As for your Bronze, Skill or Speed would work fairly well, but it all depends on your playstyle. I don't play Assassin THAT much, so I can't give too much information on which would be better. You seem to have a pretty solid Sniper setup. Maybe try and switch ROF and Armor to see how that works out for you.
yeah, i dont know about reload speed, it isnt really good for anything except for deathblossom spamming, and that isnt really a good tactic in itself.
I don't know... How ever rushed into the enemy base, juice then start spinning like a tornado. Without even trying, just running around spinning, in one juice I took out two Rock-it turrets, a lvl1 and lvl2, a firebase and got a 4x multikill(yeah I don't know what it's called) not to mention all the damage I was doing to their moneyball. I can say it got me a little giddy. lol
Try swapping your ROF and armor on your assault class, as it will allow you to survive any basic grapple early game.
Assassin endorsements: Gold RoF Silver Armor Bronze Health Recovery You'd be surprised how much of a difference that bronze Health Recovery makes. It lets you get back into the action a lot faster. Alternately: Gold Armor Silver RoF Bronze Health Recovery. This is Bolt's setup, and he says it works really well. I prefer the former, but it really depends on your playing style. Also, for bronze, it's really your call.
This is what I think are necessary endorsements on each class- Assault- RoF, Armor Support- RoF, Skill Pill Assassin- Armor Sniper- Armor, RoF Tank- RoF Gunner- RoF, Armor
there all good what it comes down to is play style and with that being said. i would pick your favorite class and make a few setups. yes yes i know "but what happens when there isnt a gunner on my team Zander"? i know lil sheep its ok. by having those extra setups youll be able to play the class you love and still help the team out. like for and assualt i start off with RoF clip size and acuracy. if things go south i switch to Speed armour clip size. its just a thought
My sin is armor/rof/skill So shammas, you don't think rof is necessary on an assassin, so you think she should have a wet noodle dagger and be unable to swing it around willy nilly?
I have to admit, my Support is pre-patch, so I'm changing him when I get back on my Xbox. He'll probably be Total Recoil (RoF), Skill Pill (Skillz), Survivatol (Armor). :mrgreen:
Take a look at these old notes for what each sponsor means for every class: http://www.uberent.com/forums/viewtopic.php?f=18&t=1157 RoF has a large impact currently on the effectiveness of the H/H Gun and greatly improves the Shotgun so Gold, or Silver at the very least, seems to be good for this one. You need at least Bronze to even compare to the pre-update Support's heal rate. Skill Recovery is mandatory for the Support but the time gained beyond Bronze is minor overall. For an offensive Support Air Strikes are needed with some frequency but at ~8 seconds difference between Bronze and Gold that is just under 3 seconds saved per Air Strike at level 3 or just over 4 seconds at level 2; hardly worth it to me. Hack requires Skill Recovery more than any other Support skill so if you are playing a defensive Support then Silver or even Gold Skill Recovery wouldn't hurt as you can maintain several turrets in your base. The question is do you play an offensive or defensive Support? If offensive I'd suggest using Bronze, if defensive then Silver or even Gold could work. The default class uses Gold Skill Recovery. Armor has the biggest benefit from Gold and is only around half as effective with Silver. Sadly without Passive 3 you won't be surviving many back grapples and even then you will still die to a lunge+grapple. I wouldn't bother with Bronze as the added health is negligible and you would probably be better off with something else. Use Armor as either Gold or Silver. The default class uses Silver Armor. I currently use RoF, Armor, Skill Recovery on my Support but I tend to play offensively. The default class uses Skill Recovery, Armor and Health Regeneration so although it lacks RoF it wouldn't make a bad defensive build. It's just too bad you can't swap that Bronze Health Regen for RoF without having to waste a custom slot.
You don't NEED Rof, but it's recommended and I do use it. The only thing it helps with is cutting down turrets during juice. You should never run up to someone trying to cut them with the sword, that is dumb. I just know that lots of people use regen, skill pill, speed, accuracy, and clip size on their builds.