Honestly feel that the gamemode is a little unfair...

Discussion in 'Monday Night Combat PC Discussion' started by dampfire, April 8, 2011.

  1. dampfire

    dampfire New Member

    Messages:
    2
    Likes Received:
    0
    I have been playing this game for many hours...my previous games consist of counterstrike, quake, ut2k4, tf2, and LoL.

    I really feel that there is not enough attention to the main point of the game...kill bots and move ur creeps up the map to destroy the opposing teams money ball.

    Many teams can chill in spawn the entire game and defend very easily and wait for OT, which happens IF none of the money balls is defeated.

    If I was playing against such a team and my team was able to do damage to their moneyball before the end of regulation time (before OT) we should be considered the winners and no OT is needed.

    If there is a tie in damage or no damage has been delt to either money ball...then sure OT starts...but I believe the game should reward my team with working together and being offensive.

    I felt this is a major issue with the main part of this game and derserves to be talked about in the general forum.

    Thanks
    Chuck
  2. NeoCyberman

    NeoCyberman Active Member

    Messages:
    1,017
    Likes Received:
    1
    I'm glad to see you came to the forum with this concern instead of raging and we understand.

    I submit that I play assassin or tank frequently so that bots may be killed as many newer or arrogant players may not do so.
  3. RayHanley

    RayHanley New Member

    Messages:
    463
    Likes Received:
    0
    this game does have a different mechanic from a couple of those games you've listed.

    well, this is how i see it:
    when you are the "supposedly winning" team, you should secure your win by ending it before overtime; if you failed to do so, that was a mistake that costs your loss.

    from my experience, even if the enemy is turtling and defending in their base, they won't be able to rush your base in OTand turn the tide; there just isn't enough time for them considering the early advantage you had.

    the reason it doesn't just end if you "dealt damage" to their moneyball if they haven't is because they made a mistake that let their shields down, making a huge opening for you to end the round. if they successfully defended it, it was good play by them and your team failed to secure the win. their tactic was to probably have a comeback in OT since they know, with the lanes pushed so far back, they will not be able to turn the tide in bot lanes.

    i myself don't really find this a big issue at all but we'll see if that's just me.
  4. Vlane

    Vlane New Member

    Messages:
    1,602
    Likes Received:
    0
    If their money ball went down before OT why did you not end it right there?
  5. Gozuu

    Gozuu New Member

    Messages:
    77
    Likes Received:
    0
    If you can damage their Money Ball before OT you have the advantage. If you are "camping" them in their base, you also have an advantage.

    I agree with you though, the design is not thougth out very well. It's like "Okey, losers, you suck so much that we will just give you a chance to come back, for no reason".
  6. PKC

    PKC New Member

    Messages:
    411
    Likes Received:
    0
    if you're winning and can't beat the enemy before OT then you don't deserve to win.
  7. Gozuu

    Gozuu New Member

    Messages:
    77
    Likes Received:
    0
    You can easily defend the Moneyball untill overtime, so no. It's bad design.
  8. BroTranquilty

    BroTranquilty New Member

    Messages:
    2,801
    Likes Received:
    0
    Things that help:

    If you do drop their moneyball, your entire team should focus on hitting it, even at cost of suicide. Anyone who is smart should switch to assassin, cloak, and hit it with anything to keep it from going back up.

    If you didn't, then a minute before overtime you should switch to assault, and work on grenade-gunning the moneyball from safety (and if the enemy team is stupid and all left their base, drop bombs onto it from above the ring)

    This lets you win no matter what (or have the fairest chance possible).
  9. zenstar

    zenstar New Member

    Messages:
    172
    Likes Received:
    0
    If the other team turtles for the entire game then you should have enough cash and built up juice for your entire team to juice-rush them in OT.
    They will have far less money and built up juice to be able to retaliate in kind.
    An entire team juice rushing will splatter a moneyball so fast that bullseye will still be trying to put on his suit for the dance :)

    The only games that I've lost in OT where we were ahead before OT started were against well matched teams where it could have gone either way.
  10. PKC

    PKC New Member

    Messages:
    411
    Likes Received:
    0
    playing passively in MNC will almost always result in a loss. sure, if you have teams of supports on say, spunky, then defensive play can be rewarded. but if you're saying that staying in your base is tactically advantageous generally, i respectfully disagree. if a team isn't good enough to beat their opponent whilst having map control, then i don't think they're good enough to "deserve" the win.
  11. Gozuu

    Gozuu New Member

    Messages:
    77
    Likes Received:
    0
    Sorry, I think you misunderstood me. You can easily keep away enemy bots untill overtime hits and your opponents can reach the moneball without bots. So while you are correct that a defensive team will most likely always lose, I simply said that defensive playing can easily make it into overtime :)
  12. Vlane

    Vlane New Member

    Messages:
    1,602
    Likes Received:
    0
    Not if the enemy team is escorting their bots while killing pros.
  13. Gozuu

    Gozuu New Member

    Messages:
    77
    Likes Received:
    0
    Of course there are situations where you overrun your enemy because you greatly outskill them, but the moneyball circle /w upgraded Turrets are very hard to push if your enemies are defensive enough.

    Though, a push with the overpowered Juice we currently have is hard to defend, not impossible :)
  14. Vlane

    Vlane New Member

    Messages:
    1,602
    Likes Received:
    0
    Only a juiced tank/gunner is an actual problem for a turtle team. Every other class is rather easy to CC or not much of a problem.
  15. Goose

    Goose Active Member

    Messages:
    780
    Likes Received:
    0
    This. Also, with two competent teams it can be very easy to stall into OT as bots are so fragile. Bots need ways to combat Assassins because even when they are escorted they can be killed so easily especially from afar. It sucks healing your bots only to see them die so quickly regardless.
  16. Z-UNIT

    Z-UNIT Active Member

    Messages:
    262
    Likes Received:
    0
    but assassins should be killing pros as they are an assassination class
    :p
  17. DeadStretch

    DeadStretch Post Master General

    Messages:
    7,407
    Likes Received:
    554
    The object of the game is to destroy the other team Moneyball, not damage it the most. If that was the case then you would see teams rush to do some damage then turtle the rest of the game for a win.

    Bots are weak because you are supposed to escort them down the lane not look at them every so often. Each Pro plays an unique role in escorting their bot lanes.
  18. Z-UNIT

    Z-UNIT Active Member

    Messages:
    262
    Likes Received:
    0
    the problem is that 90% of players would rather play deathmatch rather that attempt to complete the objective
    hell a lot of the time they wont even try for the moneyball once overtime hits
  19. Overgear

    Overgear New Member

    Messages:
    17
    Likes Received:
    0
    And then you just get mega juice chaining.
  20. arseface

    arseface Post Master General

    Messages:
    1,804
    Likes Received:
    502
    Gapshots, the anti-turtle on all maps but Steel Peel. Who needs juice when you can just bring the rain?

Share This Page