Holding C for constant melee

Discussion in 'Monday Night Combat PC Wishlist' started by Nekoh, April 4, 2011.

  1. Nekoh

    Nekoh New Member

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    Would it be possible to just be able to hold "c" to melee constantly rather than having to press it each and everytime because I don't have an anti-ghosting keyboard so sometimes the input doesn't register which can be quite annoying. I could do it with a macro but I'd rather not.
  2. Runie

    Runie New Member

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    Button mash or macro. Those are your options now but it might be good.
  3. Nekoh

    Nekoh New Member

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    Button mash doesn't work all the time and I would rather not use a macro.
  4. zarakon

    zarakon Active Member

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    Yeah, it's weird that it doesn't already work that way
  5. DelBoy

    DelBoy New Member

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    Ditto. Meleeing feels helluva clumsy the way it is now. :|

    If Uber intends to keep it that way, then heck, make a new feature where if you press certain buttons in a combo, you do a friggen shoryuken or something. Then MNC can not just become a TF2/DOTA hybrid but include some mish mash fighting game elements as well. :lol:
  6. Awpteamoose

    Awpteamoose Active Member

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    W+SW+S+SW+W+C for a shoryuken, why not, would be awesome
  7. killien

    killien Active Member

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    Nah, W+W+S+S+A+D+A+D+LeftMouse+RightMouse+Jump
  8. corducken

    corducken Member

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    IMO, if there's no reason to NOT auto-repeat, an action that has any potential to be used over and over should be on automatic repeat for as long as the button is held down.


    I hate to make references to other games, but that's what TF2 did for the pistols. Used to be as fast as you could click. Then they limited the speed. Then they just made them fire on auto.

    It removes any potential issues and significantly reduces wear on hardware. You know mice are only certified to a certain number of clicks? Holding it down counts as "one".


    I don't see why melee and certain weapons should be any different. The only things in the game that require only one strike of melee are slims and gremlins. This would also be an easy way to clean up the glitches with melee omitting the animation 50% of the time when you're mashing the button. The damage is dealt, but the animation fails to play. This would effectively fix that if properly implemented.
  9. DehydratedWater

    DehydratedWater New Member

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    If not, they could make everything in the game fire only once per click, so that it is balanced. Specifically the gunner Mini, tank jetgun, and support hhgun.
  10. zarakon

    zarakon Active Member

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    I believe the main issue in TF2 was that people were using scripts/macros to automate clicking repeatedly while just holding down a button

    They removed the NEED for those scripts to even the playing field


    A little off-topic, but I think the same sort of thing needs to be done for quickscoping in MNC.
  11. DehydratedWater

    DehydratedWater New Member

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    No, it shouldn't.

    Using macros isn't against any rules. There is nothing saying you aren't allowed to. Everyone is capable of running autohotkey or some other lightweight macro program. If someone takes the effort to do so and use a macro, they deserve an advantage.

    You wouldn't argue that using lightweight shoes in a track meet is unfair just because someone else is wearing hiking boots, because they are putting themself at that disadvantage.
  12. NeoCyberman

    NeoCyberman Active Member

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    I support holding the c key for constant melee.
  13. RayHanley

    RayHanley New Member

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    i'd disagree with this

    and i also think grapples shouldn't be automatic when you just hold down the button
  14. corducken

    corducken Member

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    Melee speed is already hard capped anyway, the only difference you'd get from using a macro is that you don't press the button as many times. You're completely missing the point and it's a piss-poor reason to not have it built into the game in the first place, especially when it would literally involve a minute of coding from a developing point of view to turn it from a single button command to a Start/OnRelease command like they've done with Fire/AltFire and would have absolutely no repercussions.





    Anyway from the looks of the ini it LOOKS entirely plausible that a user could make a makeshift auto-fire script to continuously toggle the melee command for as long as the button is held down by using some of the 360 controller commands. While it's beyond me to do such a thing since google brings up a lot of fruitless results and I don't have the time nor patience nor drive to do a lot of trial and error or analyze the .ini an other UT3 engine examples to get a workaround going, there's probably someone out there that can.
  15. DehydratedWater

    DehydratedWater New Member

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    Since you think it's so clever to insult people's intelligence, I'd like to point out that I was replying to the guy talking about quickscoping.
    see:
    Next time, perhaps you should read the whole thread before making a fool of yourself.
  16. Trail

    Trail New Member

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    I don't know if it's allowed, but you can make a bind to constantly melee by editing the cfg files.
  17. vortexcontinuum

    vortexcontinuum Active Member

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    I wouldn't mind making the melee more consistent. Right now I have had periods of up to three seconds where I pressed the melee button but nothing happens.
  18. killien

    killien Active Member

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    As long as the melee still connects, it's an animation issue
  19. blg

    blg New Member

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    Why would you punish the casual players for not taking the time to learn how to program a macro? This isn't an mmorpg where hardcore players have a huge advantage over casuals. Everyone should be on the same playing field regardless if they spent hours researching how to make a macro.
    I support the holding c for constant melee because right now 1/2 the melees don't even seem to register or you get stuck in a loop where you have to pause before you can melee.
  20. DelBoy

    DelBoy New Member

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    Up to now, people haven't really suggested any negatives against holding down the button for constant meleeing other than to dutifully protect the fact that it can already be done via apparently 1337 macro skills.

    In TF2, you can do the same thing to get an insta-rocketjump button, but no one's going to applaud you for that, that's for sure. Always two sides to everything. :lol:

    So I don't really see what the fuss is about? It's already been mentioned there's handfuls of problems with the meleeing not being synchronized with the user input. The melee move itself is super weak compared to other easily available attacks, so what's the harm in letting it loop upon having the button held down?

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