So right now I've created Tactical Missile Defense in my mod but I wanted a more dynamic way to shoot down missiles rather than the TMD hitting the missile every single time. If I could make the turret shoot lots of small rounds that have say a 1/10 chance of hitting the missile then I feel the unit would look cooler and the ability to bypass the TMD could happen if your luck. What I want to know is if Uber has implemented into PA:T a way to set a units hit miss ratio, making the unit not 100% accurate. Thanks for the help -- flareboy127
Other than a firing standard deviation (which only works on ballistic projectiles and must be finely tuned) there's no way.