1. sageusa

    sageusa New Member

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    I've just bought this game and think it's going to be awesome. The only problem I'm having right now is being able to identify all the units. The geometric design makes it a little bit hard for the human eye to differentiate how the defensive structures look like compared to the structures that give resources. I hope it's just me since I have just began playing PA, and hopefully every model will make sense as I play along. Thanks for taking the time to create such a great RTS.
  2. LordQ

    LordQ Active Member

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    I've had this problem in pretty much every RTS game I've ever played. It just takes a little time and practice.
  3. BulletMagnet

    BulletMagnet Post Master General

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    I had a bit of trouble identifying structures when I first started playing SupCom. Got past it in a few days. Didn't really have that much trouble with PA, but it's entirely possible to get a touch confused by the art style.
  4. tatsujb

    tatsujb Post Master General

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    In any case the art and design is still being worked on, nothing is final. (though I think it highly likely the devs are satisfied so far with the current look of things except for scale)
  5. smallcpu

    smallcpu Active Member

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    Nah, I got the same issue you do. Some units stay unidentifiable even when you know how they look (t1 and t2 vehicle fabbers for example, the different factories, etc.) but I'd say thats because those models aren't finished yet and I also don't think its an issue with the art style itself.

    I fully expect them to have more easily differentiable units once they have time to work on polishing the the game in later beta.

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