I am posting this here because I know you rarely make it into the 360 forums. Remember the patches you released for the 360 - all those bug fixes, Spunky, SSDB…? You fixed the speed glitch, which introduced stutter-step. You added heat vents to the top of the spawn room doors, which, a assume, made it possible to spawn strike/mortar/grenade/shuriken. You reduced the effectiveness of lazer turrets, and made it so they feed you Juice. You added to the damage dealt by the heat vents at the top of the bot spawns, and now you don't even get an assist if someone gets thrown up there and dies. You added a fix where robots would stop if they encountered a firebase, and now they sometimes just walk right past default turrets. These are not exactly gripes, I'm just curious as to who does the testing on these patches before they're sent to MS?
Uber is a small team of developers, they could not possibly foresee/know about the issues fixing some things would bring up. Hence why in SMNC, balance changes can be made on a weekly basis, Uber likes games as a service, not a product. Where as DLC for consoles, including patches past the first or second one costs lots of money. Even then, Microsoft did not catch the new issues, so who does their testing? Only by play testing with a large sample group do you find the real problems.
So you're saying nobody tested the patches? Also, aren't they a small team of developers with a collective 25+ years of experience?