Help

Discussion in 'Mod Discussions' started by Ksgrip, September 5, 2015.

  1. Ksgrip

    Ksgrip Active Member

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    Sp I´m trying to add this unit but I can´t find out what is not working with it. Any one has an idea?
    NOTE: I´m using the kisckstarter comm mod as a base.

    {
    "base_spec":"/pa/units/land/base_bot/base_bot.json",
    "display_name": "Mayor",
    "description": "Attack Sub commander",
    "attachable": {
    "offsets": {
    "root": [0,
    0,
    0],
    "head": [0,
    0,
    12.2]
    }
    },
    "max_health":10000,
    "build_metal_cost":8000,
    "show_in_orbital_layer":true,"armor_type":"AT_Commander",
    "unit_types":[
    "UNITTYPE_Bot",
    "UNITTYPE_Fabber",
    "UNITTYPE_Construction",
    "UNITTYPE_SupportCommander",
    "UNITTYPE_Mobile",
    "UNITTYPE_Land",
    "UNITTYPE_Advanced",
    "UNITTYPE_FactoryBuild"
    ],
    "command_caps":[
    "ORDER_Move",
    "ORDER_Patrol",
    "ORDER_Build",
    "ORDER_Attack",
    "ORDER_Reclaim",
    "ORDER_Repair",
    "ORDER_Assist",
    "ORDER_Use",
    "ORDER_FireSecondaryWeapon"
    ],
    "buildable_types":"FabAdvBuild",
    "transportable":{"size":1},
    "navigation":{
    "type":"amphibious","acceleration":60,"brake":-1,"move_speed":6,"turn_speed":90,"turn_in_place":false,
    "park_stamp":{
    "shape":"sphere","cost":20,
    "type_data":[{"move_type":"land-small","stamp_type":"simple"},{"move_type":"amphibious","stamp_type":"simple"}]}},
    "physics":{"radius":9,"sync_radius_to_extents":true},
    "recon":{"observer":{"items":[{"layer":"surface_and_air","channel":"sight","shape":"capsule","radius":150},{"layer":"underwater","channel":"sight","shape":"capsule","radius":150}]}},
    "teleportable":{},
    "model": {
    "filename": "/pa/units/land/mayor/mayor.papa"
    },
    "headlights": [{
    "gobo": "/pa/effects/textures/gobo/spotlight_gobo.papa",
    "offset": [0.0,
    -1.7,
    1.9],
    "orientation": [0.0,
    45.0,
    0.0],
    "near_width": 5.0,
    "near_height": 5.0,
    "near_distance": 3.0,
    "far_distance": 30.0,
    "color": [1.0,
    1.0,
    1.0],
    "intensity": 6.0,
    "bone": "bone_spine",
    "shadow_resolution": 128
    }],
    "lamps": [{
    "offset": [0.0,
    -1.7,
    1.9],
    "radius": 2.0,
    "color": [1.0,
    1.0,
    1.0],
    "intensity": 5.0,
    "bone": "bone_spine"
    },
    {
    "offset": [0.07,
    -3.85,
    0.2],
    "radius": 4.0,
    "color": [0.4,
    1.0,
    0.01],
    "intensity": 2.0,
    "bone": "bone_leftElbow"
    }],
    "tools": [{
    "spec_id": "/pa/tools/commander_build_arm/commander_build_arm.json",
    "aim_bone": "bone_turret"
    },
    {
    "spec_id": "/pa/units/commanders/base_commander/base_commander_tool_bullet_weapon.json",
    "aim_bone": "bone_turret",
    "muzzle_bone": "socket_rightMuzzle2",
    "primary_weapon": true
    },
    {
    "spec_id": "/pa/tools/uber_cannon/uber_cannon.json",
    "aim_bone": "bone_turret",
    "muzzle_bone": "socket_rightMuzzle2",
    "secondary_weapon": true
    },
    {
    "spec_id": "/pa/units/commanders/base_commander/base_commander_tool_aa_weapon.json",
    "aim_bone": "bone_turret",
    "muzzle_bone": "socket_rightMuzzle2",
    "primary_weapon": false,
    "show_range": false
    },
    {
    "spec_id": "/pa/units/commanders/base_commander/base_commander_tool_torpedo_weapon.json",
    "aim_bone": "bone_turret",
    "muzzle_bone": "socket_rightMuzzle2",
    "primary_weapon": false,
    "show_range": false
    }],
    "events": {
    "fired": {
    "effect_spec": "/pa/effects/specs/default_muzzle_flash.pfx socket_rightMuzzle2"
    },
    "died":{"audio_cue":"/SE/Death/Bot","effect_spec":"/pa/effects/specs/default_explosion_bot_t2.pfx","effect_scale":1.7}
    },
    "fx_offsets": [{
    "type": "build",
    "filename": "/pa/effects/specs/fab_spray.pfx",
    "bone": "socket_leftMuzzle2"
    }],
    "selection_response":{"cue":"/SE/Selection/bot/sub_commander"},
    "mesh_bounds": [12.6,7,12.2193]

    }
  2. wondible

    wondible Post Master General

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    You didn't define "not working"

    Typical things to check are pa/units/unit_list.json and ui/main/shared/js/build.js
  3. Ksgrip

    Ksgrip Active Member

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    I have a doubt as un titans thwre are 2 unit_list I don't know if using the /pa one is correct.
  4. stuart98

    stuart98 Post Master General

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    Use the unitlist.json from /media/pa_ex1, but your mod should have a /pa/ folder, not a /pa_ex1/ folder.
  5. Ksgrip

    Ksgrip Active Member

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    Thanks!! I will try it.

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