[Help] File Shadowing Mod

Discussion in 'Mod Discussions' started by Dementiurge, November 16, 2013.

  1. Dementiurge

    Dementiurge Post Master General

    Messages:
    1,094
    Likes Received:
    693
    I'm trying to make a quick and dirty mod using the file shadowing system, that is mentioned here.

    Problem is, if I have so much as a folder named 'shadow' in the mod's folder (even if the mod is otherwise nothing but "appdata/local/uber entertainment/planetary annihilation/mods/example/example.json"), PA's start page is shattered. It displays as if a knockout bind were being applied incorrectly. Setting "enabled" to "false" works fine for disabling the mod and unshattering the start page, so I can at least be certain that I have the mods in the right place and that they're probably doing something. :gruff:

    I tried out TOUM but get the same result, so maybe it's on my end?
  2. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    Sounds like something in the js breaks. Have you tried using the UI debugger? It will probably show you red stuff in the console.
  3. Dementiurge

    Dementiurge Post Master General

    Messages:
    1,094
    Likes Received:
    693
    Can't run the UI debugger. (Windows Vista doesn't have GetTouchInputInfo.)
    The javascript files actually seem to work, but things like engine.call() don't. I haven't tested knockout binds.
  4. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    The UI Debugger doesnt work on Vista because of some unsupported operation?
    .... I guess you are flying blind then. No way to resolve that?

Share This Page