Hate's Issues pt1

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by hatemakerr, August 13, 2010.

  1. hatemakerr

    hatemakerr New Member

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    Few things I have not yet read about but hope you guys can list as 'problems'. Just trying to be observant.

    1) Bots and building when spawned flicker half health, even as the support starts to heal them. Really confusing when you're running around trying to see who and what needs health.

    2) Assault bomb glitched when you press it the second it's ready. Not really sure of other scenarios but I feel like often I'm supposed to be throwing it and either the area of effect interface or the bomb itself goes missing.

    3) Some weird clipping issues with the Assault nade launcher on certain parts of maps. As in, should be able to clear ledge or wall, but bounces back almost always right on top of the person who shoots it. Don't think I'm imaging things.

    4) (I'm sure this one is well known) Players get stuck with an effect until healed or died. Really hard to play a shooter when there's birdies or myself on fire, until death.

    5) For no reason some players can't be over-healed for around 15 seconds. Not sure of what could cause this, I know over-healing can occur through damage as mitigation and shortly after. I know players can get over healed right out of spawn. Unsure what makes it stall. Gets both players killed.

    6) From what I could tell, it's if you're the first person who has done it on that node, but your specialty bot says $100 but costs $200. Sometimes it does it randomly but a few games in a row I've had it done the very firs time. Unknown if it's supposed to be $200 but says $100 or if it's a glitch.

    7) SUGGESTION: Better indicator for Support to know who he should heal. Not that it's hard, but some people blatantly bypass someone with low HP. Game seems complicated enough for someone starting off, no reason to make Support intimidating to get good at.
  2. hatemakerr

    hatemakerr New Member

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    Bump, still a lot of #2 and 4 going on.
  3. TouchFuzzy

    TouchFuzzy New Member

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    There is a known issue where if you hit dpad-down repeatedly when building a turret, upgrading a turret, or spawning bots it might charge you more than once for the transaction but accomplish the task once. This is probably partly due to lag, but my guess is that this is what occurs when you are charged $200 for bots.
  4. Screwbeck

    Screwbeck New Member

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    I play assault mainly, and yea, it happens a lot.
  5. hatemakerr

    hatemakerr New Member

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    Looks like #2 also works for support firebase. Pressing it the second it is ready resets the recharge with no firebase to show for it.

    Really hope this gets fixed.

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