Hacking Enemy Turrets

Discussion in 'Monday Night Combat PC Discussion' started by hostileparadox, December 22, 2010.

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Hacking Enemy Turrets

  1. Shorten time to hack

    23 vote(s)
    67.6%
  2. Leave as is

    11 vote(s)
    32.4%
  1. hostileparadox

    hostileparadox Well-Known Member

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    Hack 3 lets you hack enemy turrets. When the game launched on the 360 it was at Hack 2, but to discourage Supports rushing the enemy base to hack the turrets at the beginning of matches it was changed to Hack 3. In addition, Uber made hacking enemy turrets takes a LONG time. I can't remember the last time I saw a hacked turret in a serious game, much less did it myself. And by serious I mean both teams are equally skilled, and it is not a 1 sided match. Maybe once out of 100 matches, maybe.

    The reward does not outweigh the risk. Seeing as how you make no money from this hacked turret.

    Since changes to the PC version can be implemented much quicker and tested while still in Beta, I propose that the hack time for Hack 3 on enemy turrets be lowered.

    Agree? Disagree? Explain.
  2. MikeyTWolf

    MikeyTWolf New Member

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    Does hacking require the turret to be stunned?

    Only on a few occasions was I able to get near an enemy turret without being blown to bits, but nothing happens it seems when I tried to hack it. And screw experimenting with a firebase, ha!
  3. dormedas

    dormedas New Member

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    Hacking practically requires the turret to be stunned or otherwise distracted, without such things, kiss your sorry support butt goodbye. I've only been able to hack an enemy turret halfway, and have only seen one successfully hacked turret.

    You also can't hack a Firebase. DON'T try it.
  4. Snappyguy

    Snappyguy New Member

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    I much preferred it on Level 2. I don't get to hack them much because if I'm at level 3 they probably have level 3 skills too.

    Also I could hack them through walls :twisted:
  5. hostileparadox

    hostileparadox Well-Known Member

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    That alone makes a level 3 hack challenging. But adding the extra time to hack makes it impossible to apply.
  6. faits

    faits New Member

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    It was waaaay too easy to hack on the 360 pre-nerf. I'd play as an assassin with a buddy as support, and I'd push one lane while he overhealed the base and bots and upgraded passive and air strike. Then he'd push the other lane. By the time he got to the base I'd have destroyed one turret and he'd have upgraded his level 2 hack. Then I'd bomb the other turret, he'd hack it, and that'd be all she wrote.

    Obviously this could be countered by competent pros on the other side, but it was still way too easy to pull off very early game.
  7. hostileparadox

    hostileparadox Well-Known Member

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    Which was fixed by moving it to Hack 3, but then they killed it by making the hack time too long. :? You almost never see hacked enemy turrets.
  8. Lipucd

    Lipucd New Member

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    Acually I find it A-OK as I think there's only two turrets your SUPPOSE to be hacking anyway...Longshot, and the Ice Shave. if you got a supporter and no one sniping you, it's VERY easy to hack the other teams longshots or Ice Shave REALLY crippling them hardcore. I've pulled this off already on a few games, making my assassin member just tear house as everyone coming down from base was slowed down to a crawl and I could just overheal the Ice to ensure we won. Hacking a lazer blazer's still possible, but who the heck builds those anyway? And hacking a Rock-it turret I think shouldn't even be done, rather honestly be forced to take those down then TRULY curb stomp.

    ...and yes, I find hacking the ice/longshot on both sides fare as if it's hacked, a gunner or tank can destroy it in a manner of seconds...if they can get to it anyway...They both don't really pack allot of armor, so they are easy enough to bring down unlike a Rock-it...witch then I almost fear takes far TOO long to bring down and will count as a win at that point.
  9. hostileparadox

    hostileparadox Well-Known Member

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    Long shots don't deal much damage and shave ice only slows pros down. With taking so long to hack you usually die from the turret fire, bot fire and/or pros spawn and interrupt you. Hacking an enemy rocket turret does not give you an automatic win. A gunner can take one down in a few mortar shots, just like any other turret.
  10. Lipucd

    Lipucd New Member

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    The quickest I've taken down a level 1 is in about 5 hits using a lv3 passive gunner. have ice in about 3, everything else with 2. Thought I think your forgetting that if your side somehow gets into a spot where you can hack a turret, you're chances are got more then just the support there clicking away, and once they nab it, the other side has to ether A) deal with the attacking pros while guns in their own area harass them/slow them down, or B) go after the guns, as the pro begin gathering the kills. At least from the games that I've played so far, taking over a shaved ice near the moneyball on say the granadeiii arena means an assiasion can go to the top and farm kills as gunners and assaults desperately try to take that down unless they want to jump down, get slowed and have 2~3 pros on them at once.

    ...But maybe my logic here's a bit flawed...Honestly I only got to pull that off maybe...4 times all together, 3 ice, and one long range.
  11. Alienami

    Alienami New Member

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    I generally just destroy turrets. Generally too suicidal it seems to hack, usually a Pro guarding base, or one of the respawners will get me, or creeps, let alone the actual turret itself.
    Though, I think I will try to master hacking now. The turret was fixed so it takes less damage while deploying, and I've heard people used it to take less damage from turret while they hack it... so I assume that tactic will work all the better, so I will try it and post my feedback or something.
  12. Bambam Bm

    Bambam Bm New Member

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    I hacked a level 2 rock-it the other day, thing is.. i HAD to use juice.. to even survive the hack. even then i had only 1% health left at the end of it.
  13. hostileparadox

    hostileparadox Well-Known Member

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    Was it hacked or normal? Also, did you take any damage from stray bullets or bot lasers or was all the damage done to you from the turret? Did you have Pass 3 or some armor?
    Last edited: December 23, 2010
  14. AARPS

    AARPS New Member

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    I would like to see a very very slight decrease in time, though I prefer to stick to shaves for enemy hacking. If you want to hack a rokkit or LB you should have distractions and/or juice.

    If I'm dedicated to pulling it off, I'll get passive 3 and escort a huge group of bots to the turret, then use the time that it's focusing on them to get my hack off. Lvl 3 passive is almost necc because it lets the bots next to you withstand an incredible amount of damage, giving you the extra time you need.

    Popping juice won't get you through the entire hack but if you have bots coming you may be able to delay getting killed long enough for them to show up and take the rest of the shots for you to finish.

    The short story is you need a buddy of some sort, be it bot or pro to take some of the destruction in order to pull it off. Def needs to stay at lvl 3 though.
  15. hostileparadox

    hostileparadox Well-Known Member

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    Um you sure about that? All Pass 3 says is it gives the Support extra health. :?
  16. AARPS

    AARPS New Member

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    Yeah I'm very sure, I've pushed bots past deployed gunners with passive 3's bot aura. It's especially useful later in the game when waves of 2 or 3 blackjacks spawn, you can keep the one you have in place with the aura + HH and the other begin to pile on leaving you with 6 to 10 bots pushing in front of you.

    I don't even call it passive 3 anymore - once I get it I usually call out 'OK, I have bot 3 now, let's push on the right'
  17. Bambam Bm

    Bambam Bm New Member

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    Here's a gameplay video, i hack an enemy turret at 5:30
    Support Gameplay

    The video is laggy until about 1:50, then it's fine.

    The video is a loss :( Lol But a decent gameplay video of Support
  18. MrRedDragon

    MrRedDragon New Member

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    I just finished a game on the FOOM server and I managed to hack a rockit turret that was right next to the enemy money ball. I saw it focusing on a group of jackbots and a friendly tank, so I took the opportunity to hack it up. I think the turret was in danger of being destroyed before I finished hacking it.

    The rockit turret didn't target the money ball, but after I threw down a tiny turret, it was hell for the enemy team to so much as peek from their spawn balcony.
  19. hostileparadox

    hostileparadox Well-Known Member

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    Another problem I've run into before is that if a turret is left unprotected and I attempt to hack it, my team mates are still attacking it. My hack 3 attempts are often foiled since the turret is destroyed by my team. Whether they want the money or they think they are helping. :evil:
  20. Taluien

    Taluien New Member

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    I would rather prefer for the support to move slowly while hacking, he would still have to stay close to the turret but he could dodge slightly instead of being a sitting duck. Maybe at a 50% rate of his normal MS and when he moves to far away the hack would be disrupted. I mean he only uses his hands for hacking...

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