Gunner/Tank lose jump height during laggy games

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by Black Jack Davy, December 9, 2010.

  1. Black Jack Davy

    Black Jack Davy New Member

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    This has probably been mentioned before because it has periodically plagued me since before the first update, but when the game starts to lag and lose frames I can no longer get on top of the spawn glass from the upper level of the base using the lowered corners as a gunner or tank. Without lag this is easy to accomplish every time.

    Perhaps in the future these spawn glass corners could be lowered just a little to account for this issue (the only time I ever notice it), but still remain high enough so that the other classes (besides assassin) cannot jump onto it in this way. Just to build in a little network error tolerance.
  2. rhineville

    rhineville Member

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    I'll have to second this issue but I don't think the solution is lowering the glass, I also don't think that not being able to get up somewhere in a lag scenario is the real issue.

    plain and simple the jump jets just cut out every so often. Several times I've tried to get to the annihilator on steelpeel only for my jets to cut out just over the gap in the rings (even though I jumped from the inner ring) sending me to my death. It happens at least once a game it seems.
  3. heavensnight

    heavensnight Member

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    yeah lowering the glass is not a good solution. I have ringed out myself a number of times trying to be slick while my jets cut me down , from what i guess is the lag.
  4. lDeadEye

    lDeadEye New Member

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    Yea. I've jumped off the map probably around 50-75 times because of a faulty jetpack. Really frustrating.
  5. tlbww

    tlbww New Member

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    ^ Same. I'll jump, boost, and it will continue falling while I'm boosting. It's really annoying.
  6. m0nkeyb0y77

    m0nkeyb0y77 New Member

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    I can confirm this problem. Happens to me all the time. Fix the root of the problem, fix the lag.

    Is it just me or does it seem like host always goes to the crappiest host when migration occurs?

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