Gunner (how on earth)

Discussion in 'Monday Night Combat PC Strategy and Tactics' started by tinygod, February 10, 2011.

  1. tinygod

    tinygod New Member

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    How on earth do you spec a gunner.

    It seems like every class can walk all over me when I play gunner, and I walk all over them as every class.

    I'm at a loss, tanks just railgun from a distance, and you have no way of closing gap
    sins make us look stupid, lunge grapple, jump after to avoid stomp, smokebomb dmg reduction makes us a joke.. Assaults spit all over us in 1 AR clip, and charge away if we return fire.. snipers body shot 3 and were done.. i do ok against support and thats about it.. well and other gunnners.

    Ive seen good gunners, but I cant get the feel for this class at all. I'm sure its me, so advice neeeded.
  2. PKC

    PKC New Member

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    rate of fire
    clip size
    ?
    profit.
  3. tinygod

    tinygod New Member

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    not for me its not lol..

    i feel like i need gold armor to survive sins and assaults.
  4. BulletMagnet

    BulletMagnet Post Master General

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    Tactics. Positioning. and Surprise Buttsecks.

    If you've been caught out in the open as a Gunner, then run the hell away! Otherwise you're doing something very wrong.
  5. DeadStretch

    DeadStretch Post Master General

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    Gold Armor
    Silver RoF
    Bronze Clip Size
  6. PKC

    PKC New Member

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    i enjoyed our duels last night BM!
  7. zarakon

    zarakon Active Member

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    I use:
    Gold RoF
    Silver Armor
    Bronze Clipsize or reload, not sure which I prefer


    Positioning and awareness are the most important things for a gunner though.


    BTW:
    u mad? :D
  8. s0cks

    s0cks New Member

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    I think as gunner it's important not to be out in the open. If you hear that dreaded hum try and run away, or deploy so they cannot grapple you. Hit space to burn them if your deployed and they are behind you.

    Your gun has the most power. When fully revved, and in range, it will chew through anyone quicker than most things (especially when you have dual minigun).

    His slow speed is a huge detriment though. Really, I think, a gunner should be used more as a pro killer support class to support those other classes that are clearing bot lanes.
  9. Wintermute

    Wintermute New Member

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    viewtopic.php?f=18&t=4773

    viewtopic.php?f=18&t=4174

    Despite the game being on the 360 originally, most of the guides are still relevant.

    Basically:
    Against Bots/Turrets: Mortars

    Against Pros:
    Longrange: Mortars.
    Mid to close-range: Minigun.
    In your face: Slam/Grapple if no Minigun Ammo.

    Take the high ground, try get the drop on enemies.

    Take cover when around 1/8 health.
  10. Col_Jessep

    Col_Jessep Moderator Alumni

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    What The Fooze? Why do you all play without accuracy?!?

    Gold: Acc
    Silver: RoF
    Bronze: Armor

    or

    Gold: Armor
    Silver: RoF
    Bronze: Acc

    Or any combination of the three that works for you.
  11. zarakon

    zarakon Active Member

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    IMO, the range between where accuracy actually starts helping and the damage falloff point is too small to bother. It's also around the best range to hit with split mortars
  12. Wintermute

    Wintermute New Member

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    Accuracy definitely helps on distance-pressing with a Gunner, but due to the Pub-ness (read as: Supports not healing me when I'm right in front of them and meleeing their face and on a sliver of health) nature of games for me, I run Health Regen as bronze. I made this decision after many times where I take cover to start the healing, then just as I see the health bar regenerate, an assault or a foolish unupgraded assassin takes me down with a shot.

    I've had a great time running RoF, Armour, Accuracy and it's helped me understand Gunner a whole lot better. I once ran a build with Accuracy, Armour, Clip size, but in every situation against Gunners and Tanks, I lost without making a dent. Picked up RoF as gold, and BAM, everything was much much easier, and I started taking down Gunners/Tanks with very little problem.

    I would say Clip size may offset some of the wasted bullets from accuracy, but it feels marginal from what I've played.
  13. Col_Jessep

    Col_Jessep Moderator Alumni

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    I ran a build with gold RoF, but mostly for the mortar. Gold Acc is great when you fight midrange imo. AmmoMule, get on the center dome... :D

    Haven't played Gunner in a while because I got tired of playing hide and seek with Snipers.
  14. Caliostro

    Caliostro New Member

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    I find the lack of ammo much more noticeable than the lack of accuracy. Gunner is mainly a close/midrange combatant, and at that range the minigun is plenty accurate.

    If we had the choice of 4 endorsements, I'd pick accuracy fourth. Till recently I ran Gold RoF, Silver clipsize and Bronze Accuracy (or was it silver accuracy and bronze clip? Whichever). The issue is that 300+ health as gunner REALLY matter, particularly in gunner vs gunner, and the extra accuracy don't matter THAT much. 40+ bullets are enough to cleave through an extra enemy or two before needing to reload.
  15. ricefrog

    ricefrog New Member

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    tiny, it sounds like the lack of mobility is killing you.

    You should join the mortar militia, it's that minigun that's making you a walking target.

    Minigun:

    - reduces the mobility of your feet when spinning or firing
    - completely removes all mobility of your eyes when firing
    - encourages you to stand still or move steadily when firing, since jerky dodge-like movements make it more difficult for you to keep your reticle on target, unless you are leet.

    It also rips people's faces off in like one second, though, so there's that.

    But if you're not having fun, and you're dying a lot to backstabs and headshots, maybe you should experiment with using the minigun less, until you have more experience with it.

    If you do use the mortar, please shoot people right at the sweet spot: one pace past where it splits into triples. If it hasn't split yet, the damage is a joke.

    Optimal mortar combat is you bouncing and jumping and jetting constantly in an unpredictable pattern, and jerking your head to check your flank in between each and every shot. That's really hard to actually apply in practice, though.
  16. Beast

    Beast New Member

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    Some good advice here - Basically the specs are about tradeoff's - A little tip for you if you want to play gunner a lot - Spec one custom slot as a damage build and one as survival that way you can switch between them mid match without losing any of your upgrades as you are still playing the same class.

    Damage Build (note you will die fast, especially to snipers)

    Gold - Accuracy (more bullets hit the target = more dmg and improves minigun effective range a bit)
    Silver - ROF - helps your mortar shots for bot control and turret takedowns as well as adding some dmg to Miniguns
    Bronze - Crit or clip size

    Survivability Build (You will still die fast to snipers, but not quite as fast)

    Gold - Armor - +300 hp can be incredibly useful, especially as you are slow
    Silver - ROF - as per the dmg build - As i mortar quite a lot I cant take how slow it fires with Bronze or no ROF endorsment
    Bronze - Accuracy

    A few basic tips from my own experience.

    Snipers are going to be your biggest problem no matter what build you use so best to avoid them or get close without them seeing you (can be very hard). If snipers are locking down a lane, you can try lobbing some mortars at them, but might be best to push another lane.

    You must make use of your jetpack and jump around a lot as this will stop you from being such an easy target and also stop you from being grappled by sins.

    Use the terrain/obstacles to your advantage as much as possible, ie stay near cover and remember much fun can be had jumping from bridges to hover over unsuspecting enemies and then pancaking them.

    When firing at somone with your mini gun, hit both mouse buttons symaltaneously as this will decrease the spin up time and increase your dmg output - get used to jepacking and firing if whoever you are shooting at is returning fire.

    Deploy can be very useful finishing off somone who is trying to leg it for cover - deploy - mow them down, then undeploy and fire your jets at the same time and head for cover. Staying deployed is usually a bad idea however it can be very useful if you manage to get in under the enemies spawn when the shields are down on the moneyball.

    There will be occasions where you can just deploy and go to town on the ball without the other team noticing you (so long as there arent turrets up) You will probably get at least a few kills as well this way.

    I'm sure you have probably read the guides that have been linked to and they contain good stuff.

    One tip you don't see much is stick with teammates - it is after all a team game and if you run across an enemy he is going to have to decide who he targets first.

    Anyway mate, good luck with playing gunner

    Peace Bra!
  17. Col_Jessep

    Col_Jessep Moderator Alumni

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    Thanks for the tips but I pretty much have given up on doing it Tiki style and I take Larger Steps now. I just love the high mobility the Assault gives me. The best thing is that I can actually do something about Snipers though. Unless they are very good I can grieve the living **** out of them and give my team the time and room to push forward.
  18. Arkanfel

    Arkanfel New Member

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    Hey, career gunner here. I have little interest in most of the other classes. I played Assault for my first 4-6 hours but wasn't very good at it. Eventually I figured I'd attempt to mimic the profound success I enjoyed with the heavy MG in Enemy Territory: Quake Wars, so I switched to Gunner.

    When I first figured out how to set up custom classes, I ran Gold Armor, Silver Acc, and Bronze Speed. This change boosted my kill count by at least 40% and drastically improved my survivability but I've since dropped Speed in favor of Rate of Fire. I eventually determined that unless you're going up against a complete baller (or group of ballers), Gold Armor becomes less important as the match goes on--in time I dropped it too, relying on battlefield awareness rather than armor to survive Assasins in the early game. Since rear grapples will still kill me with Gold Armor once the sin gets her sword, I figured I'd drop the shield for more firepower.

    I think I need Accuracy to be somewhere on my bar as a Gunner though. I've bumped it down to Bronze (am running Gold RoF, Silver Crit, and Bronze Acc atm) but so far my experiments with removing it entirely haven't met with much success. Eventually I decided that Silver Acc wasn't worth it, because when the enemy is that far away you should be using your mortar anyway.

    But no, I don't feel underpowered or anything like that. I sometimes hear people talk about Gunner like it's the weakest class, but my 1700 minigun kills argue otherwise. The only thing I think that could stand a change as far as the Gunner goes is to maybe give him more base health, or give him back the old jetpack (which got patched before I started playing, apparently). Yeah we're gimped against snipers, but you could argue that everyone (save maybe the sin) is too. Sure, I get a little tired of playing hide and seek with them and might as well stop playing if the other team has two or more, but it doesn't happen often.

    Anyway, moral of the story: Gold Rof + Silver Crit = face rape. A better player than I could probably get away with dropping Bronze Acc in favor of something like health regen or what-have-you, but the default reticle is just too large to suit my playstyle.
    Last edited: February 11, 2011
  19. Raconteur02

    Raconteur02 New Member

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    I've played against you before as Gunner while you were an Assault, TinyGod. You did really well against me.

    That said - I run Gold Armor/Silver ROF/Bronze Accuracy and main with mortars. Hanging back and turning the approach towards you into an explosion-ridden obstacle does a lot to insure that you'll come out on top once it comes down to bullets. It also allows you to keep what little mobility you have, and also to pop in and out of cover. Once they get towards about mid-to-close range, switch weapons and let them have it.

    Snipers and good assaults will present the biggest problems, here.
  20. Arkanfel

    Arkanfel New Member

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    Yeah, and I played for many hours before I ran into one; when played properly they can be harder to hit than assassins and as or more lethal than I am within my optimum range.

    On the whole, I think the two classes that impress me the most in competent hands are Tank and Assault. I think the players who excel in those roles are probably the best overall assets to their team both in terms of pro kills and (in the Tank's case) bot pushing. Snipers too, I suppose, but any shooter will have good snipers.

    On mortars: I use them frequently but the kills seem to be slow in coming unless I'm juiced (even with gold RoF). Mortar fire is very conspicuous, so most players are smart enough to run by the time the second volley is on the way; generally even gunners can leg it unless I've already switched to my mini and closed the gap or have a good angle on a follow-up shot. One of the things I love about the mortar is that while I never had any interest in playing Halo, I always wanted a gun like the brute shot. Now I have one! :twisted:

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