Guard radius will override move commands. So it can be very frustrating when you're trying to get units to fall back to regroup, but their guard radius has them move towards the enemy. Also, there's the problem of 2 units moving forward against the death blob and dying. Death blob moving a little closer. A few units move forward and die. Repeat. I like the concept of the guard radius, but right now it definitely causes problems. Solution? Not really sure. The guard radius should definitely be as small as possible. It should possibly apply to groups of units so 1 unit doesn't charge a death ball. Instead other units come to help. And the guard radius definitely shouldn't override move commands.
how come noone posted in this? I still have no idea what I think about it. there has to be some sort of middle ground. I mean yeah sure "guard" means "be aggressive", "don't let that other unit die", but like I said I don't know what behaviour would be the best. surely some form of the best of both worlds must exist?
Maybe have some sort of auto-grouping units when giving units a move-command, and if one unit in this group gets triggered, all other units in group will also trigger.
Agreed. Especially with bots. Formations have come a long way compared to the early days, but still need tweaking.
T2 Bombers and T2 arty tanks also move in instead of using their range, no matter what you tell them... Bombers don't react if you target the enemy commander, they move in to polish his nails and get shutdown in the process...similar like the t2 arty, not using their range but try to wrestle with enemy tanks.
that's a bug. not really relevant to this. you can always go comment on the bug though : D , say that it happens to arty as well : http://pa.lennardf1989.com/Tracker/index.php?do=details&action=details.addvote&task_id=3986
Definitely a unit needs turned "passive" for a longer period of time. Their stance allows them to guard, but it should not be able to guard if they are in the middle of moving. Or by default be in a return fire stance. I usually love guard stance, but only if my unit was idly standing at a perimeter just occupying space anyway, then if enemies come it is doing it's job by going out and defending.
Remove it from default.. its a Kitten pain in the Kitten when playing on smaller sized planets. If I want myunits to guard i should command them to do it. Just like reclaim. My fabbers aren't reclaiming automaticly are they? then why should units auto guard. Shooting when in range.. sure. Auto movement? Hell no, unless being told so.
Hold ground (don't move unless ordered) Guard (move around a bit, but not to far and returns to position) Chase (actively engages en chases enemy units within sight, not returning to their original position) For Guard and Chase some sort of 'smart grouping' would be useful to avoid few units splitting off the main group and get outnumbered.