Grapple > Charge

Discussion in 'Monday Night Combat PC Discussion' started by Xalerwons, April 15, 2011.

  1. Xalerwons

    Xalerwons New Member

    Messages:
    100
    Likes Received:
    0
    Anyone getting ridiculous grapples where you're a Tank/Assault and are in the middle of charging, and you get grappled before finishing the Charge (Charge also goes on cooldown.)

    It's pretty retarded.

    You can see this most clearly if you have an assassin in melee range spamming grapple while you Charge in their direction. You'll deal 0 damage, have charge go on CD, and they're facegrapple your down to 10%.
  2. eternal

    eternal New Member

    Messages:
    641
    Likes Received:
    0
    As annoying as it is, grappling someone mid charge is an intended mechanic.

    The only problem is that it is simply TOO EASY to do. It shouldn't have quite such a large spammable window of opportunity.
  3. Lyrae

    Lyrae New Member

    Messages:
    294
    Likes Received:
    0
    Assault has autograpple with a punch that typically knocks Assassins and Snipers out of the ring. Tank's charge has knockdown and stun. Being grappled mid-charge is perfectly fair.

    (yes, those are all at L3, I know.)
  4. Xalerwons

    Xalerwons New Member

    Messages:
    100
    Likes Received:
    0
    L3 Charge for both classes can be interrupted by an assassin grapple.

    Which is retarded, since the charge is supposed to AUTOMATICALLY grapple on contact. (Or in the tank's case, cause you to be unable to perform any actions for 1 1/2 seconds)

    About 60% of my charges vs assassin today has been counter-grappled, resulting in me dying. It's pretty stupid right now, and I might as well just AR them than attempt yet another crapshoot mechanic.
  5. Lyrae

    Lyrae New Member

    Messages:
    294
    Likes Received:
    0
    No, it's not. You don't have to be touching someone to grapple them. Your autograpple won't trigger until you run into your target, so it makes sense that there's a window of opportunity in there.

    Yes, you probably should. AR deals good damage vs Sins that are trying to grapple you.
  6. eternal

    eternal New Member

    Messages:
    641
    Likes Received:
    0
    AR Deals less dmg than SMG fyi. It is one of the weakest weapons in the game actually (Railgun/Grenadelauncher/hurt-heal have lower dps). High crit rate helps offset that a little bit, but if you are "trying to grapple" an assault who is using AR then chances are you are a pretty crappy assassin. Lunge grapple from outside the cloak sound range = instakill even if face grapple unless they stack gold armor. If you miss that chance than you aren't gonna get another one because he is going to be using jump jets specifically to stop grapples. Pull out your sword and jump/slash and you will probably kill him since his accuracy is TERRIBAD when using jets. Or just simply use your lunge to escape since there is little to no consequence for failing a lunge grapple with the 2second lunge cooldown.
  7. Vlane

    Vlane New Member

    Messages:
    1,602
    Likes Received:
    0
    I never think to myself: "Damn, that AR is so bad. I need a better weapon.". Granted I use gold RoF and silver Accuracy but still.
  8. Xalerwons

    Xalerwons New Member

    Messages:
    100
    Likes Received:
    0
    i like silver armor so i dont get raped by charge+db everytime
  9. Vlane

    Vlane New Member

    Messages:
    1,602
    Likes Received:
    0
    Don't get close to tanks and keep the high ground. Works for pubs.
  10. eternal

    eternal New Member

    Messages:
    641
    Likes Received:
    0
    Just because it is one of the weakest doesn't make it bad. Just not as good. It doesn't stand toe to toe with most weapons but in the situations it is ment for it does its job very well.

    Personally I think that it is one of the best examples of balance in the game. The only thing about it I'd change is a smidge longer range on its damage drop off and even then that is only because of other weapons strengths in comparison rather than the actual effectiveness of the weapon itself. (minigun/smg both have longer range before damage drop off. Hurtheal has the same range as the damage drop off range for the AR and the shurikens have no dmg drop off.)
  11. vortexcontinuum

    vortexcontinuum Active Member

    Messages:
    876
    Likes Received:
    0
    Jump and charge. PROBLEM SOLVED WOO
  12. Xalerwons

    Xalerwons New Member

    Messages:
    100
    Likes Received:
    0
    jump and get air-grappled due to shitty lag compensation.

    problem compounded!
  13. Lyrae

    Lyrae New Member

    Messages:
    294
    Likes Received:
    0
    Apparently a lot of "crappy assassins" are grappling you, then.
    :|

    If they're so bad, use something other than your crutch autograpple. Like you said, hover to avoid their grapple. Pack accuracy if you can't hit anything, and don't get near tanks/in front of gunners. Assault is not meant to take on heavies by himself and have an advantage by default. If he wants one, he has to work for it. Bomb, grenades, jump height/charge/fly. Use those tools tactically, don't just mash E and expect lulz.

    As for there being "no penalty" for missing a lungegrapple? Autograpple works wonders on that `sin that's standing right there. The hitbox is massive. Also, if the lunge doesn't hit anything, there's a delay during which you swing at the air like a moron before you can start moving again. It's minimal, but there.
  14. Revolution_Jones

    Revolution_Jones New Member

    Messages:
    90
    Likes Received:
    0
    I'm on another plane of thought. I think there should be more accuracy, especially if we're dealing with things that make 'more sense in the real world'. If you have any enlisted friends or you yourself were enlisted, ask if it really makes sense that an Assault Rifle has wildly less accuracy than a Mini Gun.

    While all this is great advice, it does leave out simple fact that no one can cover ground as well as an assassin can. Dash and Grapple, as well as already being one of the fastest classes in the game. if you're already damaged, and a Sin has you in her sights, you need to choose flight or fight. A charge away will just be delaying. Now, bombs take forever to recharge and you just can't keep them on you for Sins. So, take your chances.

    however, fellow assaults, I am going to start suggesting we take out our GLs for Sins and see how they like it.
  15. Lyrae

    Lyrae New Member

    Messages:
    294
    Likes Received:
    0
    Totally agree with this. While the base accuracy should prevent long-range accuracy (and even ADS should be iffy), base unendorsed accuracy is a joke, especially with the minigun spread. It seems like they should have been swapped, almost. I run gold Acc for both Gunner and Assault, and somehow Gunner ends up with a smaller spread (save for ADS). wat.

    Toss your bomb at us if it's ready and you're able to do it accurately/quickly enough, if not, aim down the sights and shoot us in the face if you have time, then charge at the last second. Charging into AR bullets hurts.

    There's no need for that. None whatsoever. .
  16. killien

    killien Active Member

    Messages:
    979
    Likes Received:
    4
    Actually they do the same damage within 1536 units. After that the AR starts to dropoff on damage

    But yea, the Assault AR is out-DPS'd by at least 1 weapon of every class
    Jetgun > AR
    Shotgun > AR
    Shurikens > AR
    Minigun > AR
    SMG > AR after 1536 units
  17. DeadStretch

    DeadStretch Post Master General

    Messages:
    7,407
    Likes Received:
    554
    First to the main topic: Don't let them see you charging at them. I know I would think this " Oh look an Assault coming my way I bet he is going to charge me? *Grapple* Yep, I knew he was going to do that."

    About the AR sure looking at the numbers the AR isn't that great but yet it still wrecks every Pro.
  18. killien

    killien Active Member

    Messages:
    979
    Likes Received:
    4
    Yea, that stuff doesn't really take anything into account beyond point blank and stationary
    Jetgun you have to hit the person who's bouncing around like a monkey
    Shotgun has horrid range
    Shurikens are avoidable projectiles
    Minigun requires a spinup
    SMG is attached to a rather squishy class
  19. Revolution_Jones

    Revolution_Jones New Member

    Messages:
    90
    Likes Received:
    0
    I just got out of a win. It's borrowing from another game, but I'm making a note here: HUGE SUCCESS.

    Start holding those GL's, fellow 'Saults.
  20. DEPLOY

    DEPLOY New Member

    Messages:
    44
    Likes Received:
    0
    You have to remember that the gunner is visibly bulkier and has some sort of exoskeleton to help hold and steady the machine gun, the assault looks fairly scrawny.

Share This Page