I have noticed a huge framerate drop and freeze when a commander is destroyed and the game begins to destroy all units under that commanders control. Similar effects are noticed when a planet gets destroyed. My suggestion would be to stagger the explosion effects (and calculations) so that they begin at the epicenter and spread out. This would (hopefully) help resolve the issue of asking low end gpus to render multiple explosions at once, and imo, it would look pretty neat. (FYI, my system is 4.6 GHz AMD CPU, 120GB SSD and 2x Radeon HD 6850's, so if it freezes on mine, I'm sure others experience this too) Please reply/+1 if you experience the same, and comment/reply with more gfx suggestions.
Never happened to me, in fact, I usually never have issues due to hardware, even on uber settings. I do get lag issues due to my network connection though. Does this happen to you on low graphics settings as well? Is it possible it happens to you because of the server connection? You look like you know what you're doing, I'm not even gonna ask if you're drivers are all up to date etc... Edit: I run an AMD 1055T, Radeon 6870 and 8GB DDR3, win7 64 bit.