In the kickstarter trailer, the graphical style was very simple, but I think alot of people like that sort of look, I know that I love the look of the game and it would run great on older systems alike if it were to keep that style.
Not necessarily, just because something looks simple doesn't mean it actually is, I recreated the PA Commander in 3D and while it's simplistic, there is a fair amount of detail worked in. Of course it might not all make into the Engine, but I think they planned ahead and tried to keep everything "game-ready" when creating the models for the Visualization. Still, it shouldn't be a graphics hog like a lot of Triple-A titles are now-a-days at least. Mike
Okay I think I was typing faster than I was thinking, running great is an exaggeration, of course taking into account what you have said, but surely it would run better if it was photo realistic. Oh and btw how many polygons in the model out of interest?
I'm assuming you meant; In which case, yes, it will run better, but don't expect miracles either, you will still have hundreds of units/builds across multiple planets/moons/asteroids. Off hand I don't have the exact number, but as it is now I'd guess between 1200-1500 triangles, but I haven't done any optimizing yet, and there are still some tweaks to be made. But keep in mind that there is only ever a handful of commanders, the units and buildings are what can really bog things down if they're too detailed. Mike
yay my first post I think (like the devs said) the current style should stay. there is a multitude of reasons: -Simple Artstyle is relatively easy to create. -There is already a bunch done in this style (creating all the assets in the trailer should have taken at least a couple of weeks for a modest team) -colorful art will make the game stand out (there are way enough gray/brown games out there in my opinion) -Simple and colorful art will make it easier to manage troops on the battlefield, easier to distinguish from the terrain.
Some things I think are too blocky for my taste, some things could be a bit more 'streamlined'. But otherwise I like the simplistic style, it's also reminiscent of Total Annihilation, imho.
The folks from Uber have already commented on this - it's much quicker and cheaper to make a game in this style and still make it look good than it is to make it in a more realistic style and try to make it look decent on a small budget and time scale. This style was a strategic decision based on budget and time constraints.
The thing that bothered me the most was the style of the planets. I know they're going to be procedurally generated, but the planet in the trailer just looks really unrealistic with all of the squiggly curved lines all over the terrain. http://i48.tinypic.com/4i259y.jpg <- image was too big to embed. I'd be fine with this graphics style, as long as the planets and the water came out looking more realistic. I like how they've made the trees look in the game a lot, on the other hand.
The power of procedural generation will allow for both... realistic and unrealistically shaped continents, in theory. in fact that curly shaped continents was something I immediately liked... or at least as an option. Yes I have played Spore... I have watched all the demo videos, and I was thrilled about it, until the release... while the style was great, well you could do whatever you liked of course... but I, like many others missed depth, as it was marked to hardcore target group, but the mechanics were made for casual gamers, which lead to this terrible disappointment. No hard feelings Will... That was one of the reasons I immediately was captured by this game, more Strategic depth, with the visual idea of Spore.
I like the art style but i don't dig the look of the planets. First of all, they seem small in this vid but I hope and believe they will be scaled up in the game itself. But the curly shapes of continents just seems silly to me... It's probably not going to be a big problem because thhe developers confirmed that the way planets are created will be highly customizable, so basically yeah.... I like it the way it is!
:lol: yeah,I love the graphic view of the trail... But ....I still suggest : make the PA graphic look like the openning movie of TA .. I remeber that movie .It is 3D.It rendered simple and impressive.. that is my first suggestion.The second is: And for me ,a TA player:I want PA can support fixed view and play(because 3D rotate and zooming sometimes annoying),square map like TA,metallic feeling graphic like TA ..I played TA:spring,it doesn't have the TA game feeling ,only have the shape ...I don't know the reason,but really TA:spring have no TA game feeling.
1st did you watch the PA trailer? i dont think square maps and fixed camera angles are going to be an option 2nd Have you watched the TA trailer recently?, or are you just recalling fond memories? cause it looks pretty dated now, story's still awesome though, and the game was fantastic, the pinnacle of RTS gameplay,
hmmm,I will say: 萝卜青菜各有所爱。。I love square map,fixed camera angle( can zoom, but can't rotate,cause rotate-ing make my eyes sick...) I saw the tailer of TA and PA..I play TA often with friends...Supcom and PA are all good games.Supcom --dislike ...So I want PA have a little support or an option : can use square map and view angle fixed option ....cause for me ,an old rule RTS player,square map is easy to enjoy~
I like the "Simple but not cartooney" goal. We just don't have the money or the processor power to make the game look like all those glossy AAA shooters coming out. And the low polygon count and simple textures will help a lot when there are thousands of units on screen blasting away at each other. Now that being said, I am not a fan of the swirls. They look like a pathfinding nightmare, and they are the one aspect of the art style that does look cartooney.
the style in the trailer looks perfectly fine to me. though some of the death explosions were a little massive, kind of the thing you would expect to see from artillery, not a bot dying. but hey, if the artillery explosions are even more over the top huge, im all for it :lol:
Did anyone else get the urge to do a PA-themed machinima cover of "Gangam Style"? I can imagine a Commander with sunglasses dancing about, extolling the virtues of "Uber's graphic style", in a variety of settings. He'd be joined in Michael Jackson's "Bad" style by the custom Commanders. Or is that just me? :lol: I still enjoy image-scaled SNES games, and the recent Torchlight II shows that even a "cartoony" graphic style can still have an edge to it. Fun tangent, the maker of the Torchlight series, Runic Games, is also based in the greater Seattle area. I think that in the first update they did where they were showing some of the concepts for the terrain already indicate that the fine swirly elements won't be staying, at least not in the same fashion they showed in the launch trailer. That said, nature has a way of generating rather random looking outcroppings and erosion patterns. Something that may be fun to look at is some of the photos of the Grand Canyon at this link: http://blogs.airspacemag.com/pettit/2012/01/grand-views-of-the-grand-canyon/ So I think that if they introduced some sort of variance in the swirlies, then they'd actually look very natural.