I think that adding GPGPU support (like OpenCL) would add to the endurance of the game, allowing larger maps and battles. Anyone have thoughts on this?
Only if there is actually stuff to be calculated that runs faster on the GPU and only if the amount of data that needs to be transferrred back and forth between the GPU and the CPU is relatively minimal. Generally I'd say that there are probably no calculations involved for a game like this, for which it would be worth it to undergo all this effort to push it onto the GPU. Unless you have some specific ideas; you were being very vague.
It's unlikely that the server will have a decent GPU and that's the gating factor. So it's unlikely that we'd concentrate on it.