Gorilla + Missles = Awesome!

Discussion in 'Planetary Annihilation General Discussion' started by jaykat77, June 15, 2014.

  1. jaykat77

    jaykat77 New Member

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    I'm a bit a lurker, but I'm surprised no one has really talked about the new blue hawk unit yet. It's one of the most unique unit designs I've seen in the game (or most other rpg's for that matter) and I thought i'd share.

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  2. cptconundrum

    cptconundrum Post Master General

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  3. tatsujb

    tatsujb Post Master General

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  4. ace902902

    ace902902 Active Member

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    what does it do?
  5. squishypon3

    squishypon3 Post Master General

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    It's the new T1 missile bot :D (I think?)
  6. killerkiwijuice

    killerkiwijuice Post Master General

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    It's actually t2. They fire at a radius of around a pelter and have damage close to a pelter as well. They are actually very VERY useful when combined with slammers in the front. Also, the animations are a little weird, and the missile department doesn't open up when the missile is fired.
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  7. eroticburrito

    eroticburrito Post Master General

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    T2 Missile Bot :)
    Here's one in combat:
    [​IMG]

    They look great. Glad we've already got so much diversification in the bot skeletons.
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  8. squishypon3

    squishypon3 Post Master General

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    Oh alright, it was T1 in PTE I think, because at that time it replaced the AA bot. The AA bot is back, right? :D
  9. aevs

    aevs Post Master General

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    No, it was T2 in PTE as well, even when it used the T1 AA bot's model.
    And no, the T1 AA bot is not back.
  10. planktum

    planktum Post Master General

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    Reminds me of this enemy from Hard Reset.

    Hard_Reset-weapons.jpg Hard_Reset_13146504624683.jpg
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  11. squishypon3

    squishypon3 Post Master General

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    Ah was it, I didn't actually pay attention, anyway, no more AA, still? :(

    Striking resemblance actually...
  12. eroticburrito

    eroticburrito Post Master General

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    [​IMG]
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  13. elodea

    elodea Post Master General

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    I don't really rate them right now. They don't actually attack things unless you issue an attack move, which usually means they walk straight into range of other units instead of stopping at max range.

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