Glitchy planet collisions

Discussion in 'Support!' started by NapoleonSolo, October 4, 2013.

  1. NapoleonSolo

    NapoleonSolo New Member

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    Hey all,

    I decided I'd try and blow up some planets last night to relieve some stress. I created a system with one large moon and a smaller moon that can you strap Halleys to.

    I fired the small moon directly at my enemies base and the resulting collision was somewhat strange. The small moon sling-shotted around the sun at high speed onto a collision trajectory (as I expected), just as the collision was supposed to occur the small moon passed right through the target and stopped instantaneously on the other side before approaching the larger moon at a much slower speed with alarms going off.

    I'm assuming that there is a transition between a multi-body physics system and the collision interaction, however it seems that there are some issues at the transition point. I have attached an image to try and explain what happened visually. The blue line represents small moon travelling at high speed and the red at a much slower speed.



    Cheers,

    Napo

    Attached Files:

  2. corteks

    corteks Active Member

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    I think I had something like this in the game I just played then actually.
  3. purecaldari

    purecaldari Member

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    Current implementation of this is rather first pass and rough. Expect it to get much better over the next weeks / months.
  4. ghost1107

    ghost1107 Active Member

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    I also had something like this. My astroid passed the plane and then it teleported back to the planet and started its approach It's a bit glitch but other then that smashing planets works good.

    It needs a bit of touching up. An ETA would also be nice and if you could see the trajactory.
  5. pheagey

    pheagey Member

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    this...

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