I'm running the beta on an old PC. To get maximum FPS, I had to change some of the texture values in the HostileEngine.ini file. My TEXTUREGROUP_WORLD values look like this: TEXTUREGROUP_World=(MinLODSize=8,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point) TEXTUREGROUP_World=(MinLODSize=8,MaxLODSize=32,LODBias=1) The game runs at a decent rate now, but I can't read the timer. Can you please make the timer look at a separate TEXTUREGROUP to determine its texture?