Give the match timer its own texture value

Discussion in 'Monday Night Combat PC Feedback and Issues' started by Pikamander2, December 22, 2010.

  1. Pikamander2

    Pikamander2 New Member

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    I'm running the beta on an old PC. To get maximum FPS, I had to change some of the texture values in the HostileEngine.ini file.

    My TEXTUREGROUP_WORLD values look like this:

    TEXTUREGROUP_World=(MinLODSize=8,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point)

    TEXTUREGROUP_World=(MinLODSize=8,MaxLODSize=32,LODBias=1)


    The game runs at a decent rate now, but I can't read the timer. Can you please make the timer look at a separate TEXTUREGROUP to determine its texture?

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