Couldn't find a specific mention of this, so here we go. Had a game were we had 1 big planet, and 6 asteroids. Now what we did was me and 1 other guy went and claimed 2 asteroids each. Then built Hailey rockets. He sent his 2 asteroids at my 2 asteroids. I in turn sent my 2 asteroids at the 2 asteroids that were still orbiting. We left the main planet alone as far as bombarding it goes. The 4 asteroids danced each other out of the system, but one of his asteroids collided with one of mine. After a while the 3 remaining ramming asteroids were far outside the system, we were more just watching what was going on at this point, but one of the asteroids disappeared, and one of the asteroids that were left alone exploded. My asteroid teleported from far outside the normal system orbit and collided with it. After this we built Haily rockets on the remaining 2 asteroids that were still in system. although the one that got collided with didn't have a crater. However, we couldn't fire the remaining asteroids. The rockets weren't working. Also our Commanders were on the asteroids that were dancing out of the system. We ultimately just left the game on but wanted to see how this played out at this point. It 3 hours for my commander to make it back to the main planet, and the other commander was indeed flying backwards, away from the system, so if he wanted to wait me out for a victory there would be nothing I could do. So there is my bug. hopefuly the devs already are working on this. I read that the space thing is the most under developed part of the game so far, thats cool. Just a heads on this. I gotta admit though it was entertaing watching the planets dance out of the system, buuuut I have a feeling it wasn't supposed to do that. Keep up the good work though Uber! you guys rock!