I've been pretty quiet on the forums for a bit, but I have managed to get a few games of PA in now and then. An issue I'm having at the moment is not so much the framerate, or lag, but the general responsiveness of PA. The game renders frames at a reasonable rate (considering the state of development), and there are no sudden jerks in terms of unit position, yet there is a sizable delay between a click of the mouse, and a command being enacted on-screen. Sometimes, this can be as much as one or even two seconds. Are other people having this issue? My current machine is a bit anemic, so it may just be a problem on my end. My concern is that this may be a feature of the client/server architecture, in that the user input needs to be packaged up, sent off to the nearest server, the command processed, and the response sent back to my machine. If this issue is latency limited, then many players may have issues playing online. Is anyone able to confirm if this is an isolated incident, or is this fairly common? Are the devs able to say if this is something that will improve over the remainder of the beta?
Optimization. There is a less than before but still a lot of network traffic. Due to using tons of individual items that could be condensed and packaged together actually, i don't have it but i have cable and don't play more than 4 planets scale 3. For generic servers during beta, i am not surprised. Actually it does happen during not only pa but several other overhead click games, anytime i have too many player imputs on one screen, a la 4 players units on a screen in pa or the grand exchange in runescape w2.
Yes this has happened to me since the beginning, it takes about 3 times longer to queue up metal extractors due to waiting inbetween placing every mex.
I double click to place mex by now. Apart from that I have no issues. But I usually don't wait to watch if commands are really executed. I just assume they will be executed. So I just might no notice the delay.
I tried the double click technique but I found it barely helped. I think if mex snapped to spots a bit easier it would help.