General issues

Discussion in 'Planetary Annihilation General Discussion' started by ruinblade, January 18, 2014.

  1. ruinblade

    ruinblade New Member

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    Hello I am Hawk in game and I would like to tell the creators that this game is awesome so far :)
    But I have noticed a few things that could be helped out
    1) when a planet makes a crater it seems that ground units can go over it because it doesn't count as water or whatever
    2) I really enjoyed when the power plants made into the circleish area (not sure if people where complaining about it or not just saying that I really liked when it did :))
    3) The teleporters are a great addition thank-you but I think that they should be a little more costly (build time increased so they don't get built so fast and that they take power while they are on (no sure if they are supposed to and don't or I saw something wrong))

    Thats all I can think of right now thanks again for the amazing game and continue the good work
  2. ruinblade

    ruinblade New Member

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    seems like I put this in the wrong place if an admin can move it that would be great :p
  3. brianpurkiss

    brianpurkiss Post Master General

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    Not sure what Uber's plan is for the craters. I do know that stuff needs more work.

    The community prefers line. By putting energy plants in a circle area, it's just begging your opponents to destroy all of your power with one nuke. By spreading out your power, you're safer. You won't lose everything with one nuke or one raid. It's better this way. It could be modded to have circle, but this is better.

    Balance is not done. Uber seems to want teleporters to be common and used for same planet teleportation on top of multi planet teleportation. This'll likely be tweaked one way or another, but we'll see.

    Also, you can turn off teleporters if you're not using them and/or need power.

    Welcome to the forums!
  4. stormingkiwi

    stormingkiwi Post Master General

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    Uber are probably going to implement a circle to line setting in the fabbers commands. So that should be solved for you
    carlorizzante likes this.
  5. brianpurkiss

    brianpurkiss Post Master General

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    It'd be nice if we could just hold down shift during an area command to swap to the alternate pattern.
  6. stormingkiwi

    stormingkiwi Post Master General

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    What if you're queueing units?



    They are planning to redo the keybind system because it leaves a lot to be desired.

    then you can rebind that toggle key to any thing you like.
  7. igncom1

    igncom1 Post Master General

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    Hi I don't want to create a new thread for a little question.

    How do I area patrol? I use the patrol command and drag it across an area, but my land units just sit there?
  8. carlorizzante

    carlorizzante Post Master General

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    That's the idea (I hope). Shift is already taken so it might be an other one, like CTRL, which could be used in combination with Shift to enqueue.
  9. brianpurkiss

    brianpurkiss Post Master General

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    A duh...

    That's what I get for posting on the forums late at night.

    Alt. Control. Something along those lines.
    carlorizzante and stormingkiwi like this.
  10. stormingkiwi

    stormingkiwi Post Master General

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    It seems to be bugged for land units.
  11. igncom1

    igncom1 Post Master General

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    Thought so, darn!

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