Gamma is definitely here now, folks, and we're continuing to tune the experience to make it even better. This update focuses on performance and improvements to numerous areas of the game from lighting to art to the server browser. Also present in this build? A giant bedrock feature: multi-planet starting points. Catch the patch notes for the full listings of tweaks, improvements and fixes. Also, hit up our localization project if you'd like to join in: Multi-Planet Starting Spots! - We've added them. To use them, make a new custom system in the System Editor and flip them on for whatever planet you desire. Then, commence annihilation. - The AI can now use multi-planet starts, too. New Commander! - The Imperial Invictus is now available to all players! This robot is pretty serious, so go check him out in the Armory. Art! - Updated art for a number of units, including the nuke launcher and ammo, and the anti-nuke launcher and ammo Lobby! - Updates to the Server Browser. Players can see more information about games before joining a lobby now. Localization! - We have started our community localization project! If you want to participate, please check this thread out: https://forums.uberent.com/threads/pa-the-official-localization-thread.58004/ and go here to contribute: http://www.getlocalization.com/PALocalization/! Technical Stuff! - Significant graphics change to lighting. This should help improve frame rates for a number of players. - Improvements to the build bar. This provides more efficiency information while you're playing - Improvements to spectating! We're working hard to make the job of casting easier, and the fun of simply watching more accessible! - Ongoing improvements to game audio Important Notes! - Please disable all mods until you know which ones work! This build changes a lot of the underlying UI systems. - Make sure your drivers are updated!
Bugs fixed/closed in this release: PA#3225 - "Delete" button doesn't work on "My systems" page PA#3274 - Stop on launcher make finished orbital units unable to use "move" action PA#3281 - Picked starting planet in the System Editor, but the game still used the first planet created
wtf I thought this would come next week. xD PA Stats reporting seems to keep working from a first look EDIT: Automatchmaking is dead, but does not seem to hurt anyone.
I have an issue. I keep trying to update my driver but he insists his skills are up to scratch and refuses.
They're identical on the main menu, but in-game the Delta has a new look and the Invictus has the look of the Delta. I've filed a bug. http://pa.lennardf1989.com/Tracker/index.php?do=details&task_id=3298
I'm can miss something, but might be you want to say "economy bar"? Because build bar looks completely the same.
That sounds... Totally awesome. Wow. Count me in (as soon as I've fixed my PAMM problems and can play again).
Anyone else seeing a bug where it doesn't label all the spawns? Maybe it doesn't have more than four number graphics yet. I had a system with six spawns, only four were numbered. Looks like the screenshot above has the same issue. http://pa.lennardf1989.com/Tracker/index.php?do=details&task_id=3299
Game definitely feels more fluid. Performance is fine I had about 800 doxes on patrol before it started to lag.
i hope some of the next updates improve interplanetary warfare. now we have multiplanet spawn, but if both teams manage to fortify their planets, when they spawn alone on it, invasions will be a pain in the a**
Multi spawns will help them figure out what kind of balance and features are needed to make this work better. They didnt invent seatbelts until people crashed cars. Edit: holy ****! so excited for this update!!!!