Gamma Build: 63180

Discussion in 'Support!' started by garat, March 20, 2014.

  1. garat

    garat Cat Herder Uber Alumni

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    Gamma is definitely here now, folks, and we're continuing to tune the experience to make it even better. This update focuses on performance and improvements to numerous areas of the game from lighting to art to the server browser. Also present in this build? A giant bedrock feature: multi-planet starting points.

    Catch the patch notes for the full listings of tweaks, improvements and fixes. Also, hit up our localization project if you'd like to join in:

    Multi-Planet Starting Spots!
    - We've added them. To use them, make a new custom system in the System Editor and flip them on for whatever planet you desire. Then, commence annihilation.
    - The AI can now use multi-planet starts, too.

    New Commander!
    - The Imperial Invictus is now available to all players! This robot is pretty serious, so go check him out in the Armory.

    Art!
    - Updated art for a number of units, including the nuke launcher and ammo, and the anti-nuke launcher and ammo

    Lobby!
    - Updates to the Server Browser. Players can see more information about games before joining a lobby now.

    Localization!
    - We have started our community localization project! If you want to participate, please check this thread out: https://forums.uberent.com/threads/pa-the-official-localization-thread.58004/ and go here to contribute: http://www.getlocalization.com/PALocalization/!

    Technical Stuff!
    - Significant graphics change to lighting. This should help improve frame rates for a number of players.
    - Improvements to the build bar. This provides more efficiency information while you're playing
    - Improvements to spectating! We're working hard to make the job of casting easier, and the fun of simply watching more accessible!
    - Ongoing improvements to game audio

    Important Notes!
    - Please disable all mods until you know which ones work! This build changes a lot of the underlying UI systems.
    - Make sure your drivers are updated!
  2. SXX

    SXX Post Master General

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    Bugs fixed/closed in this release:
    • PA#3225 - "Delete" button doesn't work on "My systems" page
    • PA#3274 - Stop on launcher make finished orbital units unable to use "move" action
    • PA#3281 - Picked starting planet in the System Editor, but the game still used the first planet created
    Last edited: March 22, 2014
  3. cwarner7264

    cwarner7264 Moderator Alumni

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    Which mods got broken?
  4. sirbostontbagparty

    sirbostontbagparty Member

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    I'm walkin on sunshine. Great job getting this build out, played it a bit and I love it!
  5. cola_colin

    cola_colin Moderator Alumni

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    wtf I thought this would come next week. xD PA Stats reporting seems to keep working from a first look :)

    EDIT:
    Automatchmaking is dead, but does not seem to hurt anyone.
    cptconundrum likes this.
  6. cwarner7264

    cwarner7264 Moderator Alumni

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    Also... what's the difference between Invictus Commander and Delta Commander?
    EdWood likes this.
  7. Geers

    Geers Post Master General

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    I have an issue. I keep trying to update my driver but he insists his skills are up to scratch and refuses.
  8. Quitch

    Quitch Post Master General

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    Last edited: March 20, 2014
    Gorbles likes this.
  9. krakanu

    krakanu Well-Known Member

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    Finally I can host a 10 player FFA with 10 radius 200 planets. May the fastest moon win...
    drz1 likes this.
  10. SXX

    SXX Post Master General

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    I'm can miss something, but might be you want to say "economy bar"?
    Because build bar looks completely the same. :confused:
    Quitch likes this.
  11. lapsedpacifist

    lapsedpacifist Post Master General

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    That sounds... Totally awesome. Wow. Count me in (as soon as I've fixed my PAMM problems and can play again).
  12. superouman

    superouman Post Master General

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    Yep, that's epic.
    PA 2014-03-20 23-38-41-30.jpg

    And already found a bug: Spots are not labeled after "4".
    melhem19 and Devak like this.
  13. Quitch

    Quitch Post Master General

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  14. thetdawg3191

    thetdawg3191 Active Member

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    probly because they didnt count that high to start, doof.
  15. superouman

    superouman Post Master General

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    The economy efficiency is displayed by default.
    The mod is now obsolete.
    PA 2014-03-20 23-44-14-79.jpg
  16. liltbrockie

    liltbrockie Active Member

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    Game definitely feels more fluid. Performance is fine I had about 800 doxes on patrol before it started to lag.
  17. kryovow

    kryovow Well-Known Member

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    i hope some of the next updates improve interplanetary warfare. now we have multiplanet spawn, but if both teams manage to fortify their planets, when they spawn alone on it, invasions will be a pain in the a**
  18. Ortikon

    Ortikon Active Member

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    Multi spawns will help them figure out what kind of balance and features are needed to make this work better. They didnt invent seatbelts until people crashed cars.

    Edit: holy ****! so excited for this update!!!!
    EdWood, Clopse and drz1 like this.
  19. nick2k

    nick2k Active Member

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    Not much of a new commander :p
  20. garat

    garat Cat Herder Uber Alumni

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    ... Why did you file a bug exactly?

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