Gamma Build: 62857

Discussion in 'Support!' started by garat, March 14, 2014.

  1. garat

    garat Cat Herder Uber Alumni

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    New art! More fixes! Smarter formations! New spectating options! We're in the process of tightening the Gamma experience across the board, and this week's huge update packs lots of incredible new additions and improvements.

    For instance! We've taken spectator mode to 11 by allowing spectators to focus on teams and see their resources in real-time. Formations now understand position -- flame tanks will now prefer the front, while smaller non-knockout units will prefer the back. Also, we've re-added the ability for players to load systems in the background.

    We've got lots more, too, so check out these notes:

    Spectating!
    - Added support for full summaries of teams playing.
    - You can also focus on individual teams.
    - Added a new panel on the side to facilitate this.

    Lobby!
    - Players will now receive even more information when joining and leaving.
    - Improvements to joining.
    - Improved planet generation while in lobby.

    Art!
    - Added a new skins for laser turret.

    System Editor!
    - Added new tag for starting planet. This is in preparation for multi-planet spawns!

    AI!
    - Added even more general improvements.

    Formations!
    - Units now have preferred positions.

    Bug Fixes
    - Planet smashing bug addressed.
    - A couple of lobby bugs have been squashed.
    - A number of memory leaks have been fixed.
    - Addressed some UI crashes.
  2. mered4

    mered4 Post Master General

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    I'm excited. Are YOU excited?

    You better be. :D
    LavaSnake likes this.
  3. nlaush

    nlaush Active Member

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    Thanks Garat! This is so freaking cool! Can't wait to check out the laser turrets!

    I hope the memory optimizations help with late game lag.
  4. quevin

    quevin New Member

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    nice!!
  5. FSN1977

    FSN1977 Active Member

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    Ohhh yeah LOVE it :)
  6. FSN1977

    FSN1977 Active Member

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    Any performance Increace/changes `? :)
  7. nixtempestas

    nixtempestas Post Master General

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    I just played my daily PA game, now I got to play another one!

    how dare you mess with my schedule ;)

    interesting to see such a big update on a Friday though, hopefully it doesn't keep you guys there all weekend fixing something.
  8. jeez

    jeez Member

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    I got excited about the new update, but a couple of things are broken now. (all mods disabled)

    -Not possible to select a spawn spot, I have to wait for the timeout so the game picks a spot for me.
    -Lights on units have disappeared
    -Mouse pointer artwork is gone, I can no longer see if I'm assisting, building, attacking, moving etc.
    -Preloading planets instantly while I'm still randomly generating is a bit much.
  9. SXX

    SXX Post Master General

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    Coherent UI updated to version 1.8.1 (changelog)

    Tasks closed for 62857:
    • PA#2636 - Linux: CoherentUI (with --software-ui) crashes when resizing window
    • PA#3108 - Stop on launcher make finished orbital units disappear with carrier rocket
      New related bug appear: now "canceled" units do not disappear, but can't use "move" action (PA#3274)
    • PA#3222 - Canceling Units being constructed by orbital launcher crashes server
    • PA#3108 - Linux: resource bars do not show up
    • PA#3108 - Linux: client crashes when two planets collide
    • PA#3204 - Windows: Crash on start due to Coherent Initialization failure
    Last edited: March 21, 2014
  10. giggle

    giggle New Member

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    Lol PA.exe goes from 4.5gb of RAM to 1.5gb. Dey sum leaks..
  11. jeez

    jeez Member

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    After randomly generating a couple of systems while setting up a session vs one AI, my RAM fills up (8GB, had 5 GB free before starting the game), and PA.exe crashes.

    This update broke my game :(

    It feels like there is something blocking user input at the start of the game. Pings don't work before I spawn, no icon or sound. Directly after the timeout and I finally get spawned, I get bombarded with the pings I've done prior.
    Last edited: March 14, 2014
  12. superouman

    superouman Post Master General

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    facepalm, i need to pay more attention.
    Last edited: March 15, 2014
  13. cola_colin

    cola_colin Moderator Alumni

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    Cool stuff :)
  14. Raevn

    Raevn Moderator Alumni

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    Changes
    • Units: Anti-nuke missile trail & explosion effects added (can someone get a screenshot?)
    • Units:Additional building skirts added/updated
    • Units:Area build separation adjustments to various buildings
    • In-game UI: Icons indicating streaming, microphone added
    • Settings: Additional Twitch options added: Enable Microphone, Enable System Sounds, Resolution, FPS, Bitrate slider, server.
    • Server List: Added Filter by Game State
    • Debugger: Now shows names of pages -
      upload_2014-3-15_9-7-5.png
    Formation preferences
    • Inferno: Front
    • Vanguard: Front
    Units
    Anti-Nuke Launcher

    Added Radar: 310 radius, surface & air
    Last edited: March 14, 2014
    drz1 and LavaSnake like this.
  15. Quitch

    Quitch Post Master General

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    Aren't those the metal icons Transparent Strategic Icons uses?
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  16. cptconundrum

    cptconundrum Post Master General

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    They are. And when I turned off the mod, the metal icons looked like the old ones again. Maybe @superouman is just now noticing the icons from the mod?
    Quitch likes this.
  17. superouman

    superouman Post Master General

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    New fabricator UI (which probably is a bug)
    PA 2014-03-14 22-50-45-48.jpg
    Last edited: March 14, 2014
  18. Quitch

    Quitch Post Master General

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    You have a bug there.
  19. cptconundrum

    cptconundrum Post Master General

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    He appears to be running the game at a very low resolution.
    Quitch likes this.
  20. Quitch

    Quitch Post Master General

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    But shouldn't he have noticed that when they actually changed that UI, like, several patches back?

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