Update your video drivers please! 62165 More bug fixes! 62110 adds AI difficulty setting and a number of bugs fixes. It's here! With today's update, we turned the page on beta. This is the first of several updates in Planetary Annihilation's new "gamma" phase of development. Gamma is all about you and your friends. During this phase, we'll unveil new social features and new ways to interact with Planetary Annihilation. We'll also roll out a dizzying amount of really cool new tech like linkable replays and more picture-in-picture functionality. Today's update is a fantastic sneak peek at what the gamma phase is going to bring to the table -- and it has some awesome, brand new features: User Experience Updates: Streamlined UI Elements! - We rebuilt our front-end menu and lobby menu. They look a lot cooler and sleeker, and are also more intuitive. In-Game UI Refresh! - We've created a new build bar and reimagined the system menu. Armory! - In the brand new armory (which is available in the main menu), you can view all the Commanders you own. Orchestral Score! - It's in! Prep your earholes for this: it's as stunning and epic as you imagined it would be. More Commanders! - We've added several new Commanders for you to enjoy. This list includes the awesome Theta Commander. You've got to see this guy. AI: Ahoy! - AI can now use naval. Insert battleship and sinking reference here. Features: Alliances! - In free-for-all games, you can now create alliances. Twitch.TV Improvements! - You can now view streams in the lobby. Tech Stuff: Performance and Optimization Fixes! - As part of our ongoing process of making Planetary Annihilation more awesome, we've tweaked some elements to make it play better. Balance: Uber Cannon! - The Uber Cannon is no longer so great at wrecking buildings -- or other Commanders. Armor System! - We've created an armor system to balance out a couple of edge balance issues. Known Issues: Lobby Shenanigans! - Non-owning members in a new lobby have the appearance of adding/removing slots; it doesn't actually do anything, but it looks very confusing. Only the person who created the lobby can control it. We're really proud of this update and can't wait to get even more gamma features out to you in the near future. We'll see you in the (newly redesigned) lobbies, Commanders. Some of the Balance Details: Land Mines: - Improved size and placement - Damage: 500 -> 1000 - Splash Radius: 5 -> 15 - Metal Cost: 150 -> 20 - No longer leaves wreckage. Combat Fab: - Health: 150 -> 50 - Metal Cost: 300 -> 540 - Guard Radius: 60 -> 50 - Energy Usage: 2500 -> 2000 - Metal Usage: 15 -> 20 Adv Combat Fab: - Health: 250 -> 150 - Metal Cost: 1260 -> 1620 - Energy Usage: 5500 -> 6000 - Metal Usage: 45-> 60 Bomb Bot: - Metal Cost: 135 -> 90 - Damage Radius: 10 -> 15 Assault Bot: - Increased mesh size so it can be hit easier. Air Balance: Advanced Bomber: - Metal Cost: 540 -> 810 Fighter: - Guard Radius: 100 -> 200 Advanced Fighter: - Metal Cost: 270 -> 540 - Guard Radius: 160 -> 200 - Damage Splash Radius: 10 -> 5 Gunship: - Metal Cost: 270 -> 540 - Damage: 25 -> 20 - Improved movement AA Vehicle: - Damage: 10 -> 25 - Improved missile speed and tracking - Missiles now spread fire around to targets more. Missile Tower: - Guard Radius: 120 -> 150 - Damage: 20 -> 25 - Rate of Fire: 2 -> 3 - Improved missile speed and tracking - Missiles now spread fire around to targets more. Flak Tower: - Metal Cost: 300 -> 600 - Guard Radius: 120 -> 150 AA Bot: - Damage: 20 -> 25 - Guard Radius: 100 -> 120 - Rate of Fire: 1 -> 2 - Improved missile speed and tracking - Missiles now spread fire around to targets more. Orbital Launcher: - Roll off time: 4 -> 3 Defense Sat: - Health: 10000 -> 5000 Vehicle Factory: - Metal Cost: 5410 -> 5500 Advanced Air Factory: - Build Metal Cost: 3300 -> 5670
Bugs fixed/closed in this release 62037: PA#2764 - Orbital launcher with rally point on other planet produce units which stuck together with carrier rocket Bugs fixed/closed in this release 62110: PA#3121 - Reconnect button don't work
Reminder: Disable all mods until they are confirmed as non-conflicting! Look in the mods forum to see the compatibility status of mods: https://forums.uberent.com/forums/pa-mod-developers.72/ New User Interface Main Menu The commander shown is selected randomly each time the main screen is displayed, until a commander is selected from the Armory Main Menu - Twitch Tab Armory - Commanders Armory - Badges Lobby Create Game Appears to only have a single player colour now In-Game
New Commanders Armor System Damage changes AA does 0% damage vs Structure Uber Cannon does 25% damage to Commander Uber Cannon does 25% damage to Structure All Armor Types Air Bot Commander Naval Orbital Structure Vehicle Other Unit Changes Ant Pounder Titanium Insect Histeracles renamed to "Alleged Tank" New naval models for Holkins and Pelter Bomber brake rate: 7 -> 20 Nuke & Anti-nuke now set to continuous build by default, and begins construction on completion Anti-nuke launcher build energy use: 2025 -> 3000 Nuke launcher build energy use: 2250 -> 4500 Metal Storage - Storage: 1500 -> 5000 Missile Ship - AA Rate of Fire: 2 -> 4 Missile Ship - Splash Damage: 0 -> 200, Radius: 0 -> 5
Am I the only one stupid enough to not manage to get past the login page? Edit: nevermind got a little hairy there, was just some mod. Recommend turning off mods until the guys that know what they are doing, do what they know how to do.
Posting in here so I don't have to submit a new thread. Getting what gryda is, I have none of the Imperial Commanders and no Badges. Been here since Alpha, contributed a $100 tier (or $95 tier, I forget) as a part of an add-on to my friend's purchase.
If you're seeing _any_ weird behavior in the game, armory or elsewhere, my first recommended step is "remove all mods". If you're not seeing any badges or commanders, hang tight.. this is a brand new system, and we've only been able to test it lightly in house.
Was this the account you finalized with? Or just the account you activated your alpha key on? Things like commanders are tied to accounts at the moment. We'll have a way to move them, but it's not in at the moment.
@proeleert and @cptconundrum have done a good job sorting through what's broken and what isn't on the mod forum, so if anyone wishes to use a mod check there first - https://forums.uberent.com/forums/pa-mod-developers.72/
For me the Commanders list in the Armory updates well, I can select Progenitor, Theta, etc... But in the Badges tab, I got the Alpha Badge, but the Beta and Kickstarter ones are missing. I first back with 50$ in Kickstarter and later I add 20$ to upgrade to Galactic Edition. Edit : I didn't use any mods.
Damage types and armor types? I thought Uber wanted to stay away from this? Or is it not a traditional damage and armor type system?
Yeah, no comms and badges here. Also on steam. So I guess only Uber accounts have them and steam accounts don't.