i am constantly fed up of joining a game to find 4 assasins on my team that dont know how to play as the assasin at all and dont even contribute to the team all they do is die they run in uncloaked and die pointlessley i would suggest a ready set class game where before you actually join a game in the lobby you choose a class this will then find a game that is missing the class that you chose this will lead on to haveing 1 class of each on a team and still allowing you to play the class you want to be this game mode should be seperate to the others
write in sentences, that way people will understand what your saying. Back on topic: I do agree that the matches with 5 people playing the same class get boring, and annoying, very quickly. I think i get what your saying, everyone chooses a class before searching for a match, then the match automatically pairs different classes together. This idea would definitely anger some people because under certain circumstances different classes excel. Being confined to one class every match would be boring, plus think about the party system. What if your friends all want to play as tanks, does that mean you all get split to different matches? It might be a good idea, i am neither nay or yay. Just some things to think about.
This is going to be a common problem in any team game. I'm sure most of us have played TF2 before, and we all know how annoying it is to have, for example, 5 snipers on a CP map. A solution that could work in this situation would be a challenge mode with different maps that you are only allowed to use certain classes on. That way you would be forced to learn the class and strategize with your teammates to win in this particular challenge mode. This challenge mode could be as simple as short excercises that really emphasize clever use of the allowed classes abilities. Example: Allowed Classes: Support, Assassin Challenge: You are being approached by (variable) Gremlins. Destroy them all without dying. Tips: Use the Support class to set up a fire base on higher grounds and make sure the Assassin is in reaching distance of the fire base's bullets. The trick here would be to let the fire base take out the Gremlins the assassin misses, landing airstrikes on groups of them and keeping the Assassin healed by the Support. Why it's challenging: The Support class has very weak offensive abilities without his fire base. The Assassin would eventually get overwhelmed by the amount of Gremlins. Fortunately, with the Assassin dancing around in fields of bloodied Gremlins, there will be multiple instances where an Assassin gets slowed down by the Gremlins. Even more fortunately, the Gremlins use this opportunity to decloak and begin to attack, which is when the fire base cleans up a nasty situation for the Assassin. Of course, this is simply meant to encourage players to learn how to play the game instead of just obsessing over the kills they get with a particular class.
I have actually never had this problem. At most there will usually be 2 people playing Assassins (possibly including myself, unless I'm playing Support). Obviously new players are going to be attracted to the Assassin class, but after they get their asses kicked and find it isn't for them, they'll move on (probably to the Gunner).
I have a call in to the Punctuation Police. Who knows when they'll show up. They're not always punctual...
makeing people use certain classes would basically give ppl with the best connection the class they want and screw the rest. altho it would definitely be nice to have a limit on the number of assassins
Personally, it happens about 50% of the time for me. I like the Assassin, but I've taken to hanging back and waiting for other people to pick just to see what the team balance is. I'm not brilliant with the Assassin, but I'm good, and I find it fun, so I kind of prefer it. I'm fine with playing anything else, except I'm terrible with snipers in pretty much any game, so I steer clear. But I'm wondering off point. It seems like half the time or better, there's too many assassins. I certainly understand the complaint, but I also think class restrictions are probably not the answer. Zuoniuous' idea is a decent one. I wish the tutorial was more in depth, and maybe covered other classes. Maybe if people knew the ropes a little bit better, they wouldn't all rush to one class. Or maybe they would. And maybe they do move on once they get slaughtered 10 or so times in a row.