Game variant suggestions

Discussion in 'Monday Night Combat 360 General Discussion' started by Cruddierartist, August 13, 2010.

  1. Cruddierartist

    Cruddierartist New Member

    Messages:
    7
    Likes Received:
    0
    What would you like to see Uber Entertainment do to keep the gameplay feeling exciting and fresh?

    I would love to see a weekend game variant similar to the way that griffball is implemented in Halo 3...

    Using the map Steel Peel as an example what if there were a neutral moneyball in the middle of the map which could be captured in a set ammount of seconds? The first team to reach a certain total wins.

    Another idea is a demolition type of game where your team has to plant a bomb on the enemies moneyball. It could be one bomb in the middle of the map (neutral) or one bomb on either side. The bomb carrier could be slowed down and reduced to only having a melee attack while the bomb's in hand....It would create alot of focus on defensive strategies.

    Just some thoughts....Anybody else?
  2. SuperEvilDOOM

    SuperEvilDOOM New Member

    Messages:
    31
    Likes Received:
    0
    I could see a Demolition/Assault type bomb-plant mode working.

    I'm actually surprised they didn't do deathmatch modes. While I prefer objective-based multiplayer, I could see a lot of people playing a Free For All or Team Deathmatch if the variant was introduced. Maybe a CTF-like mode where you steal Pitgirl or Bullseye would work too, though bots would probably have to be out of the equation on both of these. They would have to do some kind of tweaking with the money and upgrading to make it fair. Maybe just start everyone with full upgrades or something. Otherwise dominating players will gain upgrades and continue to dominate in most cases.
  3. iConCepTioN

    iConCepTioN New Member

    Messages:
    2
    Likes Received:
    0
    i want them to put a Team Deathmatch variant :)
  4. Cruddierartist

    Cruddierartist New Member

    Messages:
    7
    Likes Received:
    0
    Yes, TDM would be awesome...

    What if they put in a deathmatch variant that was more similar to conquest mode on BFBC2? Basically team A has to defend their moneyball for a set ammount of time and has unlimited respawns....Team B has 50 respawns total for the entire team and must destroy team A's moneyball within the timeframe and without running out of respawns.

    To prevent the defensive team (A) from spawn camping team B the entire team B base could be equipped with level 3 turrets OR maybe just protective screens that don't allow opposing players in their base at all.

    There could be a halftime where both teams switch roles and it wouldn't decrease/increase the need for bots.
  5. Magnivore

    Magnivore New Member

    Messages:
    8
    Likes Received:
    0
    CtF sounds pretty good actually. imo I don't think that you'd have to tweak things. If anything maybe give pros less money so that way the game lasts a bit longer. Bots I'd say should remain. The pushing force of both team might be seriously lessened without bots, and people wouldn't be able to get money too fast.

    Refering to this,
    you could almost take any Halo 3 game mode and make it into this. Even from TF2 (arena, territory control, capture points) could be used. Even thinking back to Ratchet: Deadlocked, where you take the control nodes and get a turret out of it would be good. I would really love to see Uber's take on any aforementioned game modes (CtF, control points, TDM, etc etc) because it's a new shooter with classes. When I play this I feel like it's TF2, or at least very similar, what with the calsses and such.

    I love all the game varients TF2 has, so my vote would be for anything that Valve has made, but, obviously, with Uber's/MNC's spin on it.
  6. SuperEvilDOOM

    SuperEvilDOOM New Member

    Messages:
    31
    Likes Received:
    0
    That could work too. CTF is the mode I'd like to see most. I think Deathmatch would attract people but I probably wouldn't play it much over Crossfire.

Share This Page