We all are sure, i think that there will be some switches to a game of PA, like Planetsize Number of Planets Moons, Metall and Energy available, Fog of war etc. Why not implement a switch of allowed APM from maybe 60 to infinite (this also could aply to the AI). As said in another thread i dont want to make all decisions but the important ones (right). And if we allow infinite its like no cap, so only for those who want a cap can play with one no one is forced.
Eh, what? APM? Actions-per-minute? You want to limit how fast you may click or ...? I don't understand.
I don't always agree whole-heartedly with nightnord, but when I do he's responding to a poorly worded suggestion.
Limiting the APM would just cause major problems to anyone who is used to click around like a maniac. The wish to limit the APM probably shows that you want a Round-Based Game with some sort of Action-Points?! I dont think that is what PA is shooting for.
PA isn't even really intended to be a micro-management game. It's the opposite - you are controlling armies of thousands.
APM doesn't necessarily mean controlling a single unit super precisely. You might also need a lot of APM to control multiple armies across multiple planets at the same time. Even if they are quite intelligent so you only need to give large scale-commands to the whole armies: You will still need to be fast, since even the most intelligent AI wont be able to really guess what you want.
"Go, attack this tanks, attack-attack-attack-attack!!!!!! [click-click-click-...] NO! WAIT! It is ambush!!!! Back! What?? Why you are not turning??! BACK! BACK!!!! [click-click-click-...]"
It doesnt shouldt count every click u make, blizzard calls it effective apm f.i. if u select one unit anf click like 20 times on the place where it schould move its just one action. When iread ur comments i agree it sounds silly (my idea). I thought of it as something similar to gamespeed.
In what context would anyone want to cap APM? I've never heard anyone call for such a cap before. Do you have any examples of people wanting to cap APM? Or arguments in favor of capping APM? EDIT: FYI, I didn't see the last post when I wrote this.
Besides, frustrating APM requirements are merely a side effect of clunky user interfaces making simple tasks require extra user input than should be needed. You really should be championing for more defined and swift user commands and ways to input them. The proposal to just tie players' hands is a reactionary one and you're looking in the wrong area if you think this will make gameplay smoother.
The only game that caps number of orders that can be given to units that I know of is Achron. Achron is a time traveling RTS and giving orders in the past costs "Chrono energy" that recharges at a constant rate. Giving orders further into the past is more expensive so it limits how far back in time you can change orders. In Achron you set up unit hierarchies so that other units will follow the leader when you order it about. How would you limit APM? What are you trying to achieve? From my experience in Achron you have to be very careful of how you spend your orders as giving several orders at the same place will drain your Chrono Energy. It is frustrating but you learn to behave and not spam orders and use orders as efficient as possible. If you have selected a hundred units and order them about would that make you exceed your APM limit or would it just be limited if you spammed orders regardless of how many units you have selected?