Hello, i was thinking about the physics in the game and how they will work. in the concept we could all see rotating planets. so especially for the lightning system this could be a problem. how will they generate the shadows of terrain and units for example. a rotating planet with a lightsource in the middle of the "solar system" would cause different angles for the shadow. this is getting even more complex when the planet itself will rotate (faster as the revolution around its sun) and the diameter ot the planet is very small. would'nt it cause a flickering effect on the planets surface? how do you solve these circumstances? i hope my english is not to bad, so taht it is poosible to understand my "idea" regards dybi