Game Modes / Features / Hud

Discussion in 'Monday Night Combat PC Wishlist' started by fxs, January 5, 2011.

  1. fxs

    fxs Member

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    New Game Modes

    Team Deathmatch

    more than 12 players
    no bots, no sentrys
    no regen health
    increase life bar

    The objective is to kill as many people as possible on the opposing team. Each kill will reducing the enemy score bar.

    simple that way ;)


    Capture the Moneyball

    The objective is to capture the opposing team's moneyball and bring it back to your team's base.

    The moneyball have to be carried by bots and is left where it falls when whatever bot is carrying it dies. Essentially forcing players to absoultely control a lane and escort their bots. (by Skizzen)

    a exclusive bot cart can be feature in this mod.


    Crossfire Express (Quick Crossfire)

    3 rounds per map
    5 minutes per round
    increase bots damage

    The round ends when the first bot hits/down the Moneyball.
    Overtime will disable all Turrets and Respawn/Explode Bots zones.


    Survivor

    more than 12 players
    no bots, no sentrys
    3 rounds per map
    5 minutes per round
    no respawn

    The objective is to stay alive. Last player(s) alive scores for his team.
    If time is over, team with more players alive, wins. Players killed watch the match as spectator.


    New Features

    - More Teams (green, yellow,...). Boring to see Icemen and HotShots every time. Especially because MNC is a kind of league.
    Thread: viewtopic.php?f=29&t=6201

    - increase the CHAT font pls or add some black box with transparency as background because is very difficult to read and nobody use it :(

    - possibility to Chat when game is over (coins fall animation and score)... very important to bring more interaction

    - possibility to rename Custom Classes

    - abillity to modify Custom Classes during the gameplay. Only when respawn (safe zone).

    - why back to lobby when game over in dedicated servers ? totally waist of time if we have a map rotation. Start a new game after Score screen.

    - sort Servers by Ping, Players, Alphabetically

    - show Ping in Score

    - minimap on Hud (can be dots and arrows and show only players - exclude bots). Dont think is really necessary, but can be fun.

    - abillity to record/play demo (like quake, tf2,..). Must important to prevent cheaters.

    - Replay Theater in Locker Room to watch recorded games (free cam, players view...)

    - quick chat console (Radial Menu) with voice or text msgs like TF2 or Left 4 Dead

    - "Rage Quit" screen, before back to Main Menu, when someone quit after 3 dies in a row or at end score screen when your team loses.

    - MVP of the Match at the end score screen. Just show what player did most points/money, most kills, most grappes. Can be some funny prizes like "Razzie Award" or "Worst Value Player".



    New Hud

    Thread: viewtopic.php?f=29&t=6211


    :)
    Last edited: January 12, 2011
  2. spirit

    spirit New Member

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    Re: Team Versus and more...

    I think there may be a three or four.....dozen...games that fit that standard mold. :)

    Agree with the class naming.
  3. Skizzen

    Skizzen New Member

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    Re: Team Deathmatch, Capture the Moneyball and more...

    I could get behind capture the moneyball if it had to be carried by bots and is left where it falls when whatever bot is carrying it dies. Essentially forcing players to absoultely control a lane and escort their bots. Would also give the sniper a better more sniper-like objective, given that he would become the best class for putting down the enemy runner.

    But leaving it to players to capture flags? Neeeever works. Not in as fun a way as crossfire does.
  4. fxs

    fxs Member

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    Re: Team Deathmatch, Capture the Moneyball and more...

    wow, can be that way... will be much more fun :) nice. I include/modify the idea of gamemode in 1st post.

    maybe will be necessary create a exclusive robot to carry the Moneyball ;) a bot shopping cart ? lol
  5. fxs

    fxs Member

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    Re: Team Deathmatch, Capture the Moneyball and more...

    - "Rage Quit" screen, before back to Main Menu, when someone quit after 3 dies in a row or at end score screen when your team loses.

    :evil:
  6. fxs

    fxs Member

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    Re: Team Deathmatch, Capture the Moneyball and more...

    add Crossfire Express and Survivor in gamemode and some new features :)

    new hud suggestion is on the way :ugeek:
  7. fxs

    fxs Member

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    Re: Team Deathmatch, Capture the Moneyball and more...

    - MVPs of the Match at the end score screen.

    just show what player did most points/money, most kills, most grappes. Can be some funny prizes like "Razzie Award" or "Worst Value Player".

    :lol:
  8. ilyoung

    ilyoung New Member

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    Re: Team Deathmatch, Capture the Moneyball and more...

    How about some sort of "KING OF THE HILL" type game mode? Two teams battling for the same base, but once you kill off everyone and everything in the base, it becomes yours and the other team has to try and take it over again. Basically, playing in a time/score limit to see who can hold it the longest.

    Some things to consider is if you take out a base, all of the turret spawn times will reset so the new team can start purchasing and upgrading right away. Also, possibly the base will be in the center of the map, OR, you can do a 50/50 chance (heads vs tails coin flip type deal) and have one team already spawn in the base. If this were the case, then you wouldn't need a 'middle of the map'. I think it would be more fair to have something in the middle, but it could be quite fun and intense to see how a team would strategize starting without the base. It would take some really crafty teamwork and money budgeting by all members to dominate.

    Level design would probably be the most important aspect of this game, but just having one "moneyball/base" would add such a different dynamic to MNC.

    Also, you would definitely have to consider how bot spawns would work since money would be a key factor in defending and attacking a base for both sides.

    What do y'all think?
  9. Mibuwolf

    Mibuwolf New Member

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    Re: Team Deathmatch, Capture the Moneyball and more...

    I'm having a hard time picturing it. I would possibly just remove bots entirely if it is going to be king of the hill.

    The whole "moneyball" gametype is specifically made for this game and it works. However, anything else involving bots n such just might not work. If you want to change this game to something like... Warcraft, that would be quite funny actually. cause then we would have like 2-3 bases to capture/defend. We would send out waves if we wanted to go attack a certain base or maybe defend. Maybe some of you guys can picture what I'm going with here...

    ...but capture the hill, im just not sure if that could work.
  10. DeadStretch

    DeadStretch Post Master General

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    Re: Team Deathmatch, Capture the Moneyball and more...

    Something like this?
    viewtopic.php?f=19&t=2467

    Removing bots from MNC is like having macaroni w/out cheese. There are plenty of other great games that already offer that.
  11. Mibuwolf

    Mibuwolf New Member

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    Re: Team Deathmatch, Capture the Moneyball and more...

    I know, but I can't see how bots could work with any other gametype that you guys create :|


    however, that thread was inspiring, yet creative.
  12. fxs

    fxs Member

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    Last edited: January 12, 2011
  13. Mibuwolf

    Mibuwolf New Member

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    *facepalm* :|

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