Just a disclaimer, I'm not as pro as most people on these forums, so my opinions may be differant than a lot of yours. Assault -Make the bomb recharge begin after detonation, not throw -Slightly decrease AR damage, right now an Assault can beat a Gunner in a straight forward 1v1, which shouldn't happen -reduce toss distance from Level 3 charge. Right now it's almost like CoD's panic knife. Cheap death due to panicked guy in CBQ Tank -significantly increase Jet Gun range when deployed Support -add an "assist" system for overhealing, i.e if a Support overheals somebody to over 50% and they get a kill, you get an assist -increase cooldown time for spawning Gapsots. Right now late-game Spunky Cola just turns into "March of the Wooden Gapshots" Assassin -reduce damage verse turrets when juiced. Right now its very easy for an Assassin to wreck a base in one juice run. Gunner -buff grapple damage Sniper -switch the Levl 2 and 3 effects for Grapple -increase trap cool down time slightly, right now its VERY easy to spawn kill as sniper -increase Scrambler armor and range Turrets -buff Lazer Blazer damage so that a level 3 laser blaser does more damage than a Level 1 Rockit Turret, but not a level 2 rockit -take out juice gain from Lazer Blazer - Decrease cost of Level 3 Shava Ice to $300 or $350. In pubs, you never see these guys due to their price -buff longshots, either through a range or damage increase. Right now, they're not worth it due to their fragility -add health regen to all turrets, i.e if a turret goes undamaged or doesnt shoot for say 20 seconds, it will slowly begin to regen health Overall -add asthetic bonuses that can be bought, like skins, cammos, hats, etc, but nothing that changes gameplay -add class specific tutorials for new players -not related to the game, but on the Uber website give all classes longer character bios like the Assassin and Sniper New Game Mode Idea -an Attack and Defend game mode where one team similar to Payload in TF2, where one team pushes a cart or something to a location in the enemies base. Both sides spawn bots. The Attackers cart can be pushed thru the presense of pros or bots (pros push it more than bots). Defenders can push the cart back only with pros, and it pushes slower than when attackers push it. Anhilator and Bullseye will stay the same. No Jackbots.
That is already in the game, but I'm not sure what the time to regen is. After a certain amount of time the turrets get crazy health regen. They can go from a sliver of health to full in about five seconds once the health regen kicks in.
It's not meant to be an earth-shattering revelation. just what I personally think needs to be corrected.