Galate vs. Hornet vs. After some update, i saw a galate Outranged a Hornet. Was this the case, once? Is this still the case? In Unit database it says that Hornet has the bigger range. This is how it should be, in my oppinion. Is this the current state? https://palobby.com/units/unit/air_defense range: 150 https://palobby.com/units/unit/bomber_adv range: 180
The Hornet overshoots its range when attacking, causing it to come into range of the Galata. This is why the Very Boring and Conservative Balance mod increases the Hornet's range, but really it needs an engine fix.
No, it isn't. There's a setting that can assigned to units if it were designer intent. The Atlas uses it for example. When a similar issue was flagged with bots like the Grenadier a fix was released.
I wonder if adding an attack_range_frac greater than 1 might fix the problem? eg "attack_range_frac": 1.05,
Interesting thought, never tried it, though given increasing the range achieves the same effect it's probably not something I'd bother with.
Thanks. I didn't know this 70% stuff. Imho its wrong solution. Attack command should only move as far as necessary. If the target is running away, I manually give a move command towards the target. Would be nice, if the attack-command will be still valid while giving a move command. I am not sure, but i think this was possible in Total Annihilation by using the "Repeat" toggle-button.
If you issue a move order after an attack command your unit(s) maintain the selected target. Not sure when they drop it, presumably when it's no longer in range or firing arc.
Nik gave me a quick workaround, use a patrol command, units will not go over board and move in , most of the time, its sdtill not 100% effective but better than a straight attack command. you can always click them just within their range of the target and they should fire from that position,