Galactic wars: orbital units too op

Discussion in 'Balance Discussions' started by jacorem, July 4, 2014.

  1. jacorem

    jacorem New Member

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    My problem is simple: AI has lots of updates available for it, expecialy orbital units. And here is the huge problem: in this mode, you cannot build anithing that can stand against avengers and/or anchor, also if you have the "advance orbital" techonology. If the AI start to turtle in space, the game is ended: you cannot attack because when you do it, they smash all your forces from space, you cannot use space units because anchor and/or avengers, you cannnot build umbrellas against them because they range is too small, there isn't any ground/air unit that can attack orbital ones. Nothingh. And then, after few time, bum! An asteroid hit your planet, destroy everithingh on it (planet itself included) and you campaing is tragicaly ended. And I'm talking of "normal" bot (easyiest one, the mode that should teach you how to play this game). I want to ask the programmer to think somethingh about this, and to change the available units in this SP campaign maybe
  2. thetrophysystem

    thetrophysystem Post Master General

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    It wouldn't hurt to have more things plausibly interact with the layer.

    However, check my youtube, I play without upgraded orbital on absurd and manage to accomplish the job at hand.
  3. mjshorty

    mjshorty Well-Known Member

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    the naval units would make the most sense to be able to hit orbital units because they can carry that kind of firepower and advanced weaponry...sense they are big and expensive o_O and that auto restricts it because well...its water...water doesnt always cover the entire planet
  4. exterminans

    exterminans Post Master General

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    The naval missile ship can already launch missiles into space - it's just not aiming at anything.
    heskey30 likes this.

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