The idea the devs have for making Galactic War very replayable through the use of random bonuses is interesting, but the current implementation has a few flaws. For one, gaining additional slots is extremely important, and your performance can vary wildly depending on how lucky you get in this regard. Also, having factory techs dependent on random chance means you could end up in a scenario where you lack the tech needed to kill an enemy comm. Here's my idea: have slot count be based on # of planets controlled (with smaller galaxies giving more slots a bit earlier), and set it so that after you kill certain numbers of enemy comms, you can unlock a new factory tech (i.e. orbital, basic bot, etc.) or upgrade an existing one (basic air to complete air, etc.). Meanwhile, all the other bonuses (econ efficiency, support commanders, etc.) remain random like they are right now. For that matter, Uber could probably add a few more of these bonus types, to make up for moving the factory unlocks elsewhere. The result? Non-factory bonus abilities would still make each game unique, but many of the current implementation problems disappear.