The AI loves to spam anchors, and if you haven't discovered orbital tech you have no practical counter to them. The only unit you have that can do damage is the umbrella, but they're not practical because anchors have longer range. (The only way I can imagine you'd kill one is spam fabbers and build umbrellas under fire faster than they get destroyed. That's dumb.) Even if you wipe him off the planet with a severely oversized army, you can't clear out the orbital layer. You can't kill off his orbital factory and his orbital fabbers, and it's almost impossible to stop him from plopping down teleporters repeatedly in the middle of his anchor field. The AI shouldn't get basically invulnerable units, regardless of my tech level. When this happens early in the campaign, before you have access to any game-enders (halleys, nukes, etc), this can lead to a pretty wicked stalemate. I realize that galactic war needs a lot of attention, but adding avengers to starting tech is a pretty easy fix that would make a huge difference.
This has been brought up a lot, and I agree. I'm still hopeful that this will be a change before 1.0 is out.
Definitely. The reason this keeps getting brought up is because it's an obvious fix that people in general would like to see.
If it's brought up a lot, then I'm sorry for reposting it. I searched the forums, but apparently not well enough.