PA players seem to have a very different definition of what "aggressive" means than other RTS communities. Sending a few bots representing a small portion of your total assets is not real aggression. That's light harassment, and yes you will kill some mexes and some constructors, and yes it's a good move and you should always do it, but to everyone who is saying that is "aggression" you are just plain wrong. That's just tepid combat scouting with a tiny commitment of resources and risk. The level of aggression is virtually nonexistent, to such a great extent that such lukewarm attacks are considered "aggressive." A 6pool in Starcraft is aggression where your investment in the offense is so large you absolutely must do severe damage or else you will be far, far behind. Real aggression in SupCom is a large portion of your resources, not just a few bots while you go T2-T3 and make as much economy as your resources allow. Standard play in PA is an extremely strong economic focus; and that point is basically not arguable. If you aren't rapidly expanding and getting T2 in a few minutes you will be in trouble against someone who does. If you do make this type of economic focus, you will very rapidly have a bigger army than if you had made troops instead. The payoff from this investment is so quick and so large that you would be insane not to do it in every game, which is why everyone does it in every game and doesn't really think twice about it. If this payoff takes longer then it gives you more time to actually fight with units. Resources spent on combat units don't appreciate; resources spent on economy and tech do. Troops need to go kill things to pay for themselves, and they don't have a lot of time to do so before the economic play has more troops anyway. That "risk window" where you are weak because of an economic or tech focus is small-to-nonexistent, although it is present if you were go to T2 way too quickly.