I realize that a lot of this is simply due to the game being in alpha and that some of these suggestions may not belong in this particular place, but I fairly certain that no one will get injured despite their placements. 1. I can't seem to put the game in full-screen mode. 2. I would like to be able to rotate the camera freely. 3. I would like it if I could see how many and what units I have currently selected. 4. Deselecting units should not make a sound. 5. Give different units different sound clips when you select them and different sounds when you order them around. 6. Patrol doesn't seem to be doing anything. My air-units sometimes fly in circles (which is what I want them to be doing) whilst some land at random. 7. Make command groups easier to see even if they aren't selected. 8. I can't seem to select workers and military units at the same time (I need to be able to do that for certain strategies.) 9. I think units should be able to pass through debris. I've had workers blocked of by crashed bombers. 10. Mineral patches have spawned in cliffs and canyons. 11. I feel the animations of buildings getting destroyed should be more flashy, same with air units crashing into the ground. It would ad flavor 12. The mini-map could just be what your radars detects. 13. Shields might be a good counter for long range attacks. Think about a generator that spawns a spherical shield in an X radius around it.The shield could recharge Y energy/second so you can take down the shield two ways. Simply put constant pressure on it until you're doing more DAM/sec then it can recharge or sen units into the shield and destroy the generator. Make it so that projectiles can't pass inn our out of the shield so it's a somewhat double-edge sword. That's all for now. Egill out.
1 - There is a work-around for that made by... I think it was sxx. Look it up, you should find it in the... Alpha? Forums? 2 - Hold space and hold down mouse3. Alternatively press M to toggle free camera and use WASD to move the camera around, mouse3 to look around and Shift to increase speed. 3 - To be implemented 4 - Deselecting units doesn't make a sound, clicking does. 5 - To be implemented (possibly), but this isn't Starcraft with their Blizzard-Sized budget. 6 - To patrol you must set up multiple waypoints; unlike supcom, your unit's current location does *NOT* act as a patrol waypoint. Confusing yes, but it makes sense if you play with it. 7 - To be implemented (possibly) 8 - Just select your units and order them, then you workers. The only order you would have to give to both simultaneously would be a move order, which you should want to give separately anyways. 9 - Nope. Pathfinding will improve but wrecks will always block unit movement. 10 - Known bug with mex generation 11 - Again, budget limitations. It may be added in late beta before retail, or by modders 12 - Minimaps have been discussed at exhaustible length, and they tend to start flame wars at this point. Uber is *looking* at minimaps, they aren't necessary if you keep a constant vigil over your army though. 13 - Shields have *also* been discussed at further excessive lengths, Uber is opposed to adding classic bubble shields, and there have been copious tons of suggestions for alternative to classic bubble shields; this is just another classic bubble shield. Sorry if my wordwall reads as aggressive or hostile, a lot of these are duplicates of previously discussed bugs, issues and suggestions. Edit: Also, don't repost previously reported grievances, especially those previously reported by yourself. It does nothing but annoys everyone involved.
Yes I noticed that. It was a mistake on my behalf. I will never forgive you! Or will I? Let's read on...
I think units which can reclaim or destroy wrecks should be able to do that automatically if they blocked, but wrecks should always block the way, it's important part of gameplay.