Friday Afternoon Playtest

Discussion in 'Planetary Annihilation General Discussion' started by garat, January 25, 2014.

  1. garat

    garat Cat Herder Uber Alumni

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    Last edited: January 25, 2014
    Arachnis, Raevn, Manwolf and 2 others like this.
  2. brianpurkiss

    brianpurkiss Post Master General

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    • The rapid “click to start annihilation” bug appears to have been fixed.
    • New animation for the map pings – but the planet smashing audio still sounds, which is annoying. (missed a screen cap of the new map pings animation)
    • Bomb bots added! – didn’t see how much they cost
    • “Bombs (bomb bots) are really fragile” – but pretty fast. However, they didn’t seem to be very good. But hey, first pass! They need to be balanced.
      [​IMG]
      [​IMG]
    • Missile defense towers will only shoot at air units – personally, I’m glad for that change
    • Naval unit’s speed has increased. They seem slower than they used to be before the big patch, but faster than they are now. The sunfish seems pretty quick.
    • Power generators have this new really cool electric spark like animation
    • There was a bug with no commander explosion on death
    • Formations: The formations are pretty cool and nice, however they don’t yet put the proper units in the right order – like Vanguards up front. The formations seem to be very fluid. They stick together in good groups, but move around terrain real well.
      [​IMG]
    • The AI seems to have a lot of improvements – very good news for solo players. Did a great job expanding to multiple planets
    • Walls everywhere!!! they cost so little and tank so much damage. Good for redirecting units though
    • New unit model and fire animation for the Inferno
      [​IMG]
    • Creating paths wit walls to force enemy units to follow a certain path seemed to work well. I guess Uber’s new tower defense game is showing in Planetary Annihilation! [​IMG]
    • Players will be able to just click on the infinite build button rather than click, pop out comes out, and then click on the infinite build button – if you follow me. One click instead of two.
    Last edited: January 25, 2014
  3. ainslie

    ainslie Member

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    Looks like I got home just in time :D
  4. wienerdog4life

    wienerdog4life Active Member

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    So far the changes I've seen are: 2 new T1 bots, lights on power gens, and naval speed increase.
    carlorizzante likes this.
  5. stormingkiwi

    stormingkiwi Post Master General

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    So new build Monday?
    thetrophysystem likes this.
  6. brianpurkiss

    brianpurkiss Post Master General

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    Hope so!
  7. mgmetal13

    mgmetal13 Active Member

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    That ai is pretty brutal.
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  8. mgmetal13

    mgmetal13 Active Member

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    and......BOOM!
  9. Manwolf

    Manwolf Member

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    hmmm....formations!!!
    and I like the patrolling circle command order! nice!
    too bad the endless build order button doesnt work...?!
    blacksword13 likes this.
  10. krakanu

    krakanu Well-Known Member

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    Both of those (patrol area command and endless build) are already in the current build.
    Manwolf likes this.
  11. carlorizzante

    carlorizzante Post Master General

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    Lol, I connected just in time for a dual annihilation :D
  12. carlorizzante

    carlorizzante Post Master General

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    Nice improvements! Looking forward to play this new build.

    By the way, are the units bigger?
    blacksword13 likes this.
  13. maxpowerz

    maxpowerz Post Master General

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    Damn, i missed watchin it live
    :(
  14. maxpowerz

    maxpowerz Post Master General

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    Is there an option to upload a stream from twitch to youtube?

    Or do you download the stream to your pc and re-upload it to youtube.
  15. brianpurkiss

    brianpurkiss Post Master General

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    maxpowerz likes this.
  16. jodarklighter

    jodarklighter Active Member

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    That's actually in the current build. You can bring up the little menu, but just clicking on it will toggle between the modes too.
    carlorizzante likes this.
  17. zaphodx

    zaphodx Post Master General

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    You can but Twitch is horrifically unreliable for it.
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  18. brianpurkiss

    brianpurkiss Post Master General

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    That's nifty. Meta said that was a new feature. *shrugs*
  19. stormingkiwi

    stormingkiwi Post Master General

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    Did naval fabricators get a buff? Because naval economy is DARNED weak.
  20. brianpurkiss

    brianpurkiss Post Master General

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    Didn't see that much detail. Looking forward to when we have working subs and working sub fabbers.

    Maybe Uber can provide insight?

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