I'm almost certain you guys already know this exists, but this can be very rage-inducing for randoms like I played today. This was also my first game of Statera. As you can see, the factories get lined up in such a way that makes building the an unconscious decision, but then makes trying to build stuff in the impossible. Only the end factories build stuff. I had 2 players leave because of it Anyway with my little game of Statera i had fun and think it is also better than vanilla. Here's a pic of my final base:
Known bug. Bug @cola_colin about making a script to rotate models 90 degrees so that we can fix it. I'm surprised that those striders were built at all. Normally nothing can be built from those facs.
Is there a Statera thread? I was going to post this on there but i couldn't find one. Maybe the search is just terrible
What has rotation of the model to do with it? That's a wrong definition of the "placement_size" for those buildings.
Here: https://forums.uberent.com/threads/rel-server-mod-statera-balance-mod.60342/ Edit: And I had to copy and paste the name from this thread to find it.
The Statera thread is in REL. I'd prefer to not make factories nonsensically block metal spots. If they were rotated they would area build correctly.
It's an old model, and the old factory models were rotated in a different direction, now that'd be fine except it means when line built they are facing into each other.
Not once the building has been build I think? If you rotate the whole thing you will have the exact same issue?
Why not? You need some extra area in the placement_size or you will be able to do so in one or the other direction.
Yes, but area build is always one direction. For the vanilla facs it's the sides of the facs facing each other, for these veh facs it's the front and back facing each other. We need to rotate the model by 90 degrees to make it so that the sides face each other.
Hmm I was under the impression it works more dynamic than that, but I may be wrong. So if you increase the placement_size you would just get spaces between the factories at least? I don't think having a placement size without a buffer for the role off zone is a good idea. The vanilla factories have that buffer as well. Anyway you sure could rewrite ReScalePA to rotate the vertices as well.