I'm sure the devs have had good discussions between themselves about forests and the role of trees on gameplay but I just want to lay this down to the PA community for people to put their ideas down on what may come from forests or what they might want to see. Personally, I was thinking of a number of things that would be enjoyable and playable after having some ingame discussion about forests with beer4blood a couple weeks ago. Forests could be burnable I've heard that this will probably be introduced into the game later on as its currently low priority but it'll be cool to see arty, flame tanks, maybe uber cannon set fire to forests as either a way of traversing dense forests or as a means of damaging enemy invaders passing through jungle in your territory. It's a nice feature that'll add to the 'scorched' battleground amongst the craters...unit wrecks etc.. Should forests be traversable? I'm not sure how everyone else feels about this as this would really impact on gameplay...However, I was thinking that either the only way for any unit to cross through a forest was to burn it down, reclaim it, whatever OR that tanks, strong and heavy units could plow through forests, knocking down trees at the cost of mobility for the rest of your army to follow, while bots will have to break formation to maze through to the other side or have to stay behind tanks and not be able to cross at all. Hopefully we can get some discussion going on this topic even if its just speculation on which road Uber will take us on regarding forests but let me know if you think forests should be burnable but not damaging to units etc.