So Greg and I are currently trying to join a game with a simple two person party. -We both have open nat types and good connections. -I'll post the results of each attempt. Game 1: Host Leaves in pre-game lobby, fails to migrate. Booted to menu. Game 2: Host leaves in pre-game lobby, migrates to ME but Greg or anyone else can't join. Game 3: Host leaves in pre-game lobby, Greg gets MNC logo screen of death. I get booted to menu. Game 4: Same as above, but both get MNC logo of death. Game 5: Make it into a game, Host migrates, negates the party that we are in, we are split up in the next game. Game 6: Finally make it into a game with no split issues....until the host decides to leave. Will update you soon enough. Edit: Update: No problems now 3 games deep. We will see what happens if the host migrates. Edit 2: Host migrates...fails. Booted to menu. Game 7: Make it into a lobby, finish the game with no issues. Edit 1: Host migrates in the second game in this series. Entire game leaves/is kicked except for three people on my team. Greg and I are not split in the game that follows. Edit 2: I think Greg or I have pulled host. We have had no issues for 5 games now. We continued with no hosting issues until we logged off.
I have played for 12 hours straight, no problems, probably because i became host almost immediatly twice and nobody seemed to lag.
Yes. Once you or a member of your party pulls the host, it's all lovely. The only problem is that until you pull it, you literally CAN NOT have fun. I truly don't understand how this wasn't addressed. Furthermore, I don't understand why games don't put a CREATE GAME function in. The hit detection has supposedly fixed missed shots due to lag, so having the host shouldn't cheapen the game .. Only make it so that person can play for an extended amount of time without worry.
My last five or so games, we had the host quit about midway through, to a point where we set up a stopwatch to see how long until they would quit. We only connected once, and there were eight people on HotShots, and nobody on Icemen.
I imagine that they don't do this because almost every single person would choose to host and then there would be no games at all, or games would have around 6 people in it. This would especially be compounded if you have a party with 4+ people, where you must have somewhat even teams to continue
Yes, absolutely. Though, it was only because they were smart enough to leave out leaderboards .. So no one complained. And sox .. No. Please don't start your nonsense on this thread. It works fine in other games .. Uber really did limit the host advantage, so having the host is not required to perform well. As in Hudson's example .. it was NO problem in L4D.
Ya something needs to be done here, it seems like the party splits and migration have actually gotten worse I have never seen so many host quits in my life.
The host migration issues and the lack of team balancing in lobby must be losing Uber players every day. I'd imagine the average new player's experience is all too often like this: Take 4-5 attempts to actually find a stable, non-laggy game. Watch the lobby stick all the high ranked players on the same team. Watch your team get destroyed and get 1 or 2 kills max. Have the same thing on a couple of different maps. Quit and play Halo. And it's not the high ranked players being in a party that cause this. I'm 99 and nearly always play solo and invariably get put on the same team as the other 90+ guys in the game.
I have been in two games last night and I'll tell you why. First I joined a game in progress with about 1 minute left. In the lobby the room was full. The match started and about halfway through host quit and it migrated with only one person missing from the game. I guess it was the host who quit. Was in this room for about an hour or so. During that hour I had 4 other successful host migrates resulting in only 1 person dropping from the game. I actually left this room played a good 10 matches. Later I got back on joined a game in lobby. During the match we pushed pretty hard and the Host quit, it migrates this time half the other team was gone.Must have been a party. It got to the lobby with only about 7 people in game. Then I get a message saying 'unable to make connection' and ended up being in a room all by myself which meant I was host. The rest of the night I had great games with players thanking me for hosting for so long. Only a few hours. Shoot during one of the matches I had to take my dog out real quick and I was soo worried I would get kicked from the game, but I didn't. whew The reason why Host Migration doesn't seem to work is because players are still quitting when the see it happen. As for finding matches I have no problem even with a party of three. We never got split up except when we joined a match that already started but afterwards we were on the same team for every other game in that room. Maybe it's because all three of us were in the same state.
Baha. <3 And yeah. Host migration has been absolutely horrid. Not ONCE since the patch have I connected after a migration unless I was the one that pulled host. It truly makes me sad that such a great game is hindered by this. Now that I've forgotten to quote I don't remember said it, but yeah, Uber must be losing players all the time. If I bought the game post-patch, I'd certainly not be playing it regularly. Sure do hope they come up with a fix, soon. :/ *COUGH*creategamebutton*COUGH*
A bit of an aside: Despite getting into an empty lobby and being lucky enough for greg to pull host with a party, I was STILL split from my team.
One thumbs-up I can give about the new matchmaking is that it does seem to handle large parties well (at least at first). If you get 5 or 6 people in a lobby, then start, you almost certainly will start a fresh game, and it will not start the countdown until there are enough other players so that you all can start on the same team. On the other hand, a few quitters later, this is all out the window... Last night I had a party of 5, and after losing 1 member to the other team for our 2nd game, it proceeded to bump one of our guys to the other team, even when there were more than enough people overall that it shouldn't need to. Even if the new people were partied up themselves, our party should take precedence, since we were there first.